Could just base it on the results. Make it a Simple (no difficulty) check. Successes get the average findings, the advantages some minor treasure, while any triumphs give them access to rare finds or something pricy
That’s good in some situations, but it doesn’t give the potential for anything bad.
Another alternative would be to give some bad effects as a base, with positive results enabling the players to negate them, but that isn’t a terribly great way to go about it.
No need to risk despairs for looting. I have been using Simple checks a lot more often, lately.
Depends on what you’re looting, I suppose…
There likely won’t be much chance of a Despair. I might spend one Destiny to flip a purple to a red. But just one in three search rolls.
Searching through a slavers’ ship they’re keeping and/or looting has some risk to it and deserves at least the opportunity for Threats.
For a Threat or two they could discover the hard way that a compartment or lockbox is trapped for instance.
I definitely don’t want it to be just a Simple roll. I want the risk and potential danger to be present.
The stuff I want them to find they’ll find with no roll at all.