Transferring this discussion with Tal’Raziid on the Discord #gm-discussion to here for a more permanent record. Motivation was how to help do a stronger Force thing than one PC can do alone. Most frequent example in media is using Move. Came up with this.
[Edit: see post below for clean final version]
Assisting Force Powers (Strength/Magnitude/Force Harder edition)
All force users must have at least the basic power being used; if they do not, they cannot assist. Alternatively, they may assist with a boost die but not a force die (GM/narrative discretion). The force users must all spend a maneuver to coordinate
, then must have sequential initiative slots. Each assisting force user may allocate commit one (1) Force Die to the check. ; force users with a Force Rating of 3+ may allocate two (2) Force Die to the check (if there is a force user with a Force Rating of 5+ they may allocate three (3)).
Force power strength/magnitude/range uses the largest ranks among all those involved . Ranks may be extended beyond that of the primary user by *one rank per helper
if each helper has at least one rank combining the multiple force users’ ranks, but requires spending an action for a Discipline check by each assistant of difficulty Hard and primary user must make Discipline check of difficulty 2 +<# ranks added>. a Destiny point per added rank may be spent to pass all the Discipline checks but still requires the spent action. [Yes, the action cost is intended to make this much more difficult to use during combat.]
Each helper should roll their committed force die during the main check. Use of Dark side pips causes strain both to the helper & primary actor if both Light side users, but only one Destiny point need be spent. If helper is user of “other side”, must contribute primary user’s Force pips to not cause them strain but helper suffers strain and pays appropriate Destiny cost.
Tal’Raziid also had an easier version, but I thought it was too easy. Use it if you like.
Easier Force Assist
Force Assist Maneuver
Whether a character is trying to Force Move a moderately-sized starship or is healing the most critical of injuries in a fallen ally, it never hurts to have a little bit of help.
Performing the force assistance maneuver allows an ally within short range to perform a 2 Difficulty Discipline check. If successful, an assisted ally may reroll one Force die as part of a Force power check. Several characters can use the force assist maneuver to allow more rerolls to the check, although each individual die may only be rerolled once. All rerolls must be used on the force assisted character’s next turn, otherwise, they are discarded. The Game Master should use his own discretion when allowing characters to force assist one another and with what difficulty. For example, while it is unfeasible that some force powers may benefit from collaboration, in the case of greater distance between the force users and a desperate situation, the Game Master may have them perform the Discipline check with increased - or even upgraded - difficulty.