What’s a good rule of thumb for the number of enemies per PC in a combat encounter?
I understand that it probably varies depending on the situation (fewer enemies in a stealth mission than in war, for instance), but I’m just looking for balance in general.
As P-47Thunderbolt points out there are so many variables.
In our group for example our Wookiee - Hired Gun (Heavy) had better combat stats at character creation than my Twi’lek - Modder had at 500 XP, as I put all my XP into beeing better at modding our ship and building stuff. So it’s a lot about knowing your group and their abilities. :)
A fight might be easy for one group and hard for a different group at the same XP level.
So my advice would be to experiment, throw in a few easy enemies to gague how well the group does and increase the difficulty the next fight if it was too easy.
A thought that occured to me today is that I like when fights have “something else” to do, my Twi’lek - Modder still sucks in a fight (now at 1000 XP), I have pretty low agility, only a few ponts of Ranged (Light) and a gun that doesn’t do much damage (or anything else). Our Wookiee - Hired gun does more damage in one combat turn than I would do in 4-5 turns (or more).
So in fights I like it when there is some secondary objective, like get the door closed so more stormtroopers cannot reinforce the ones we’re fighting. having to plot a course for our escape through the city as we need to make a quick exit, repairing our landspeeder so we can escape, or hacking a battle droid to fight for us instead of against us. So when balancing a fight, it’s nice if there’s something else to do for the characters who are less combat oriented.
My group of 5 is now at around 300xp each give or take…I usually go for a rival each (usually tied into their ObliMotivs or ongoing plot) or three rivals and a nemesis… they cut through minions like paper…