So, I started working on my homebrew setting for Genesys last year.
The world itself has actually existed in my head for around a decade now, I originally conceived it as the setting for a gaslands type car game that I’d started writing just before everyone and his dog released a gaslands game onto the market.
I’m probably putting more work into this than is necessary, but I’m enjoying the process, and it’s helping me put some meat on the bones of the world building.
So far, I have the racial/species archetypes, a shortlist of careers, and 2 fully fleshed out careers complete with 4 different Specialisation trees each. The trees themselves are mainly kitbashed SW ones, but I’ve come up with a handful of new talents scattered amongst them.
Black Sunshine – Post Apocalypse, high octane, pulp adventures.*
A freak error in the equipment of an ‘80s Soviet listening post led the USSR to launch missiles, the USA responded in kind, and World War 3 ensued. Along with the full Nuclear arsenals of both the East and West levelling every major city across the globe, the explosions led to seismic activity on a scale never before seen. Every fault line split, volcanoes erupted on every continent, and when the world finally stopped burning, the skies were naught but dust and Nuclear Winter had its grip on the world.
When the dust finally settled, the cocktail of toxic chemicals high in the Earth’s atmosphere had obliterated the ozone layer. Over the following years, the planet rapidly heated, and Nuclear Winter gave way to Nuclear Summer. Every glacier melted, the permafrost released all of its greenhouse gasses and the ice caps were completely obliterated.
With sea levels risen to their highest possible level, when the isolated pockets of humanity emerged back into the light, it was to a planet now unrecognisable from the The World Before. Hiding their towns from deadly sun beneath shaded domes, the human race now struggles to reimpose order on the world in a feudal wasteland filled with bizarre creatures, mutants, cultists, and other yet to be discovered terrors.
Radshrooms And Rad Accumulation.
These will be a theme throughout the setting. I intend to come up with some mechanics, probably linked to Alchemy, regarding Radshrooms, potions, and their consumption.
Hella cool bonuses to skills, stats, etc. but at the price of giving your PC Rads.
A character’s Rad exposure will cause resilience checks, to prevent the accumulation of Rads.
Currently thinking along the lines of having set Rad levels where a PC will need to roll a Crit, due to being Rad Sick. (but I am open to suggestions on this aspect, as it’s still in gestation stage in my brain)
Archetypes Archetypes.pdf (724.1 KB)
Careers and Specialisations (Some of these names may change as I develop the trees and flesh out exactly who they are.
Cultist: Mendicant of the Exploding Fist, Rad Monk, Rad Witch, Warrior of the Fall Cultist Career.pdf (689.0 KB)
Ganger: Gunny, Harbinger, Maniac, Wheeler Ganger Career.pdf (639.4 KB)
Judiciary: Quint, Sherley, Sheriff, Warden
Mentalist: Archaeologist, Commandant, Quack, Scientist
Scoundrel: Bootlegger, Shintooth, Leadlover, Nugger
Wanderer: Aeronaut, Road Warrior, Salt Rider, Menageror.
So yeah, that’s where I’m at so far. Let me know what you think folks, any feedback is most welcome (but be gentle, this is my first time homebrewing on this level, lol).