After a first reading, I’m loving this. It solves a lot of the issues I have both with the Star Wars and Genesys versions of the rules.
Just some clarifications though, as the targeting rules were a bit more complicated:
Target vessel is silhouette 4 or smaller: Difficulty is based on the target’s speed or, if the weapon’s targeting silhouette is greater than the target’s silhouette, on weapon-target silhouette difference, but the difficulty may not exceed Formidable. Upgrade by the lower of the two numbers. Increase difficulty by one for each band past close. If this would increase the difficulty past Formidable, the check becomes Impossible difficulty.
So if two starfighters both are Sil 3 ships travelling at Speed 4 they’re popping off shots at each other at difficulty 4, regardless if they’re using laser cannons with targeting silhouette (TS henceforth) 3 or turret mounted blaster cannons with TS 2. Should one of them have crammed in a heavy laser cannon (TS 4) the difficulty is upgraded once (so 1 red and three purples) if the cannon is turret mounted, but if it’s in a fixed forward position, the heavy laser cannon defaults to the Starfighter’s silhouette of 3?
And since the heavy laser has short range, it could engage the other fighter at Short range for +1 difficulty? But picking of a starfighter moving at speed 5 at short range would push the difficulty to 6, making it an impossible check?
Target vessel is silhouette 5 or larger: Difficulty is based on the range to the target or, if the weapon’s targeting silhouette is greater than the target’s silhouette, on weapon-target silhouette difference. Upgrade by the lower of the two numbers.
Assuming all weapons are turret mounted, shooting a Sil 5 ship at medium range with a light turbolaser (TS 5) is a straight up Difficulty 2 check, but a medium turbolaser (TS 6) would be upgraded once? And should someone mount a big gun in fixed forward position on a Star destroyer (Sil 8), the TS would be 8, making the difficulty 3 for difference in Sil and upgraded twice for medium range?
Target is personal scale: Difficulty is based on personal-scale range, or is Average, whichever is higher. Upgrade by the lower of the two numbers. Despair may be spent to halve damage before Soak. When the target is within short range, it is up to GM discretion whether or not it can be targeted.
So if I understand this correctly, to target a person at medium range, where the difficulty based on range, is already Average (Difficulty 2), the final difficulty would be average, upgraded twice (two reds)? In effect, always upgrade the difficulty twice (since the difficulty is never Simple/0)?
Does this apply to personal scale weapons as well, like the Ground Buzzer, or light repeaters on speeder bikes?
Is this regardless of targeting signature, or do you increase difficulty based on that as well?
Regardless, my hat is off to you. This is solid work.