Yeah… it destroys your tools?
I’d forgotten that bit.
The rules are vague about what sort of device you can make, and it seems like it’d never be worth it if you’re going to lose your tools, especially when you’ve sunk several hundred into getting a crafted tool kit that’s one encumbrance and adds an automatic Advantage (asking for a friend :P).
How have others ruled this? Both on the matter of tools being destroyed and of what sort of device can be created?
If I were to write the talent, I’d write it something like:
Once per game session, the character can take the Contraption action. With a successful Hard Mechanics check, the character can fashion a device to solve a current problem using another device or the spare parts on hand. As a last resort, he may use his tools in lieu. This device must be approved by the GM and functions for the duration of the current encounter only, at which point the device and anything put into its construction is destroyed. A Triumph may be spent to allow the items to be recovered to be used later.
That still doesn’t help with device, but I suppose that varies too much depending on the circumstance. So I suppose the rules are about as good as they can be in that area, but it’d be nice to know what sort of devices they have in mind.