This may be a very redundant or even stupid question so for that I apologize in advance. And Yes I know about the many species menageries that exist. My question pertains more to the “math” in creation.
A few of my friends and myself were looking at creating some custom species. Example of one being Neti. We wanted this to fit with the overall FFG system. Our issue is balance. We can’t figure out what the starting EXP is for each species. Example being lets say you start with all stats at base 2 and 130 EXP. You subtract a certain amount of XP for bringing one stat up to 3 but add EXP for bringing a stat down to 1. Then how much EXP you subtract from what’s left of that base 130 EXP for special abilities. Has anyone ever made a chart of this or has this been previously established and we’re all just nerf herders in a barrel.
Any feedback would be appreciated. Previously in response on other forums I’ve usually just gotten “use what’s established” followed by something derogatory. Hoping here is different. Thank you for any feedback given in advance.
Edit/Example:
Draethos
Brawn 2
Agility 2
Intellect 2
Cunning 3 (-15 EXP, 5 EXP for every level added)
Willpower 2
Presence 1 (+5 EXP, 5 EXP for every level subtracted)
(No idea how experience would work on adding and subtracting for Wound/Strain Threshold)
Wound Threshold: 11+Brawn
Strain Threshold: 10+Willpower
Starting Experience:
(subtract 5-10 EXP based off special ability)
Special Abilities: Draethos begin the game with one rank in Melee. They still may not train Melee above rank 2 during character creation.
Dark Vision: Remove 2 setback dice from checks due to darkness.
Telepathy: (No idea how I’m making telepathy work. I’m torn on how to do it and have a few ideas. 1: during the characters’ turn may make a maneuver (during combat), free action (incidental) to send one message telepathically to one ally within engaged/short range.
2: Adding a cost to the first example by using advantage.
3: Allowing an upgrade for +10 EXP at character creation to send multiple separate messages or one message to the entire party within engaged/short/medium/long range (feel I haven’t worded this right and may be to powerful)
4: Allowing Telepathy to work for a difficulty check based on ranged bans
5: NO IDEA what I’m doing and feel free to laugh at me and make a better suggestion.
But this is an example I drew up to help explain my point better. No idea what starting experience should be and what’s added and subtracted from that base number to get the final Species Starting Experience number. Once again thank you for reading and any assistance given.