I’m an (somewhat) experienced Gamemaster in other systems, played some time in a F+D setting and am now GM in an EotE setting. Playing with 5 players, 4 of those are new to the system.
The game is running smoothly in general, but I am having trouble managing the Obligations.
I would like to run it as follows: Between the sessions I roll on the obligation, to check whether they are triggered, to give me enough time to prepare for the next session. The sessions runs as normal, and at a fitting opportunity I include a scene about the obligation and tell the players: This was an obligation scene, everybody reduce strain threshold by one, character x reduce it by two.
My biggest problem is coming up with suitable scenes. Stuff like bounty is rather easy, you can always add a scene where the group finds bounty posters, is followed by some bounty hunters, some person knows about the bounty etc. but with several obligations, I am rather stumped on how to include them.
Do you have ideas how small scenes about the following obligations could play out?
Player A:
Family/Responsibility: The Tholothan player feels connected/responsible towards all Tholothans, especially ones fleeing from the empire.
I can always include rumors of Tholothans in the area killed by the Empire, but as they are playing quite far away from Tholoth, this can only happen that often.
Player B: (Anti Riot Robot)
Dutybound: can never kill
Here I see situations where someone he incapacitates actually dies, even though he used stun weapons.
Favor: he has been saved by a scrap merchant and would do everything for him.
I could always use this as a hook for upcoming adventures, but I do not really know how to argue that this obligation triggers the strain penalty.
Similar cases are with other characters who have obligations like:
Family: mother has been sold as slave to a Hutt
Favor: has been saved by a Pirate Captain
Betrayal: Left his Circus-family behind when they were attacked.
I can absolutely see how I can start a plot from these points, but incorporating these obligations into the game in the way of: “next session scene X is happening, and they will get -1 strain threshold” is so difficult for me.
Do you have any recommendations how to handle this kind of obligations?
Furthermore, I can see obligations like Favour or Betrayal being reduced over time by playing fitting plots. But reducing Tholothans Family/Responsibility and the Robots Dutybound seems very hard for me, as this would require a massive change in the characters.