Skill: Melee
Damage: +2
Crit: 3
Range: Engaged
Encumbrance: 3
Hardpoints: 3
Price: 700
Rarity: 6
Special: Defensive 1, Stun Setting, Pierce 1
(Although Iām not sure about Defensive 1 and Pierce 1 - but it would probably be pretty garbage without that and nothing in the lore hints at something that could grant it the Stun Quality).
In addition it can be used as a Thrown Weapon, but Iām not sure yet how this would change the profile, or if at all.
Any feedback or insights are welcome,
and if you already statted an Electrosword type weapon before Iād be grateful to see those stats =)
Itās similar to a sword or an electrostaff, sort of. So what you have looks pretty good, but Iād drop Pierce. Considering its smaller size, Iād suggest reducing the Encumbrance by 1. Maybe reduce HP, but I think its okay.
This gives it more of a niche from being just a vibrowsword with stun setting instead of Pierce/Vicious +1.
Thrown weapons vary as to whether itās a flat damage or additive. Iād suggest flat, probably 5.
Thanks for the feedback.
Yeah that makes alot of sense, although I would probably keep the hardpoints at 3.
This would be the adjusted version:
Skill: Melee
Damage: +2
Crit: 3
Range: Engaged
Encumbrance: 2
Hardpoints: 3
Price: 700
Rarity: 6
Special: Defensive 1, Stun Setting
Special Rule: The Electro-Sword can be used as a throwing weapon.
The Electro-Sword uses the Ranged Light Skill and has Damage: 5 when thrown.
Yeah I also thought about this, but then it would pretty much be just a better Gungan Electropoleā¦
And the lore also has no mentions of the Electro Sword being able to really stun.
More flavour would be cool, but I dont think Stun Quality is a good fit.
Iām at a loss though regarding what to use to add more flavour.
Regarding flavour:
I found some mentions that Electro Swords are able to overload or damage other powered weapons such as vibro weapons (maybe blasters as well?).
So Iām playing around with the idea to add something like:
After landing a successful attack with the Electro Sword, the user may damage a powered item the target is carrying by one step by spending 3 Advantages.
It sounds like a combination of Ion and Sunder, so combining them would make sense.
Ion (Passive)
Ion weapons are designed to affect electrical systems instead of dealing raw damage. They are fitted to ships to knock out opponentsā shields, sensors, and engines. They are shorter range than laser weapons and deal larger amounts of damage, but their damage is dealt to the target (usually a vehicle) as system strain. The damage is still reduced by armor and soak. Droids are affected by ion weapons, taking damage to their strain threshold.
Sunder (Active)
When activated, the attacker chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt). That item is damaged one step: to minor if undamaged, from minor to moderate, or from moderate to major. If a weapon already suffering major damage is the target of a successful Sunder, it is destroyed.
Sunder requires 1 advantage to activate. If activated multiple times in the same attack, each activation can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack.
Sunder only requires 1 Advantage, so your version is much less powerful. Iād be tempted to drop Stun and add your Overload ability instead, but drop the Advantages needed to 1 to match Sunder. You might need to increase Price and Rarity and maybe reduce a HP to compensate for how much more powerful it is, though.
Yeah that sounds interesting.
Stun Settiing wasnāt a great fit in the fist place, āoverloadā seems to fit alot better.
I added the Overcharge Rule ie. Sunder but only for powered equipment,
brought the price up to be in line with the Vibrosword but kept Hardpoints at 3 and Rarity at 6 to make it not straight up worse than the Vibro-Machete which has Sunder and Pierce 1 at a lower price and rarity 4.
So my adjusted version would be this:
Skill: Melee
Damage: +2
Crit: 3
Range: Engaged
Encumbrance: 2
Hardpoints: 3
Price: 750
Rarity: 6
Special: Defensive 1
Throwing Weapon Rule: The Electro-Sword can be used as a throwing weapon. The Electro-Sword uses the Ranged Light Skill and has Damage: 5, Range: Short and gains the Limited Ammo 1 Quality (but can be retrieved and used again) when thrown.
Overload Rule :
When attacking with the Electro Sword, the user may damage a powered item the target is openly carrying / wielding by one step by spending 1 Advantage.
If activated multiple times in the same attack, each activation can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack.
Had no good idea to bring Ion in without making it less useful against meatbag targets, so I left that out for now.
Good catch,
Electro Swords have no mentions of being able to stand up to Lightsabers, so they should not be able to damage them.
Would not really make sense to me also, since even when someone got Cortosis Coating for their Electro Sword, the current could not flow into the Lightsaberās Hilt since the blade is made of energy.
So the Overload Rule should probably read like this:
Overload Rule :
When attacking with the Electro Sword, the user may damage a powered item (except Lightsabers) the target is openly carrying / wielding by one step by spending 1 Advantage.
If activated multiple times in the same attack, each activation can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack.
Iām a bit concerned since the Rules for this weapon seem a bit expansive now but I guess it should be alright?
I would just modify it a bit more to say that the powered function of the weapon is damaged/destroyed. It is GM ruling on stats of the unpowered weapon [refer to Special Modifications Brawl & Melee crafting table 3-2]. Such as a Vibrosword falls to stats of an Ancient Sword.
I was going to say that 1 Adv is almost the same as Sunder, but a lot of comparably priced weapons have Sunder. So I think thatās good.
Might be worth noting that this weapon is not immune itself to Sunder and can be easily damaged by lightsabers. Nah, most GMs can figure that out.
Reading through other weapons, I was thinking of it being able to do something like the Cortosis Staff can, to short out a saber and cause it to power off, but that weapon costs 2500 and this is much cheaper, so leave that alone.
hm, I think deactivating the powered function of the weapon is a good fit.
I have to say I like the idea, but I think this will overcomplicate things.
I would rather have it damage said equipment or outright destroy it (thereās examples of a vibro swordās energy-pack being overloaded and exploding - the explosion being a triumph or despair in my opinion).
Shorting out a Lightsaber would not fit either in my opinion, a electro sword will in most cases just be shredded by a lightsaber.
And for the off-chance that an aimed attack at the hilt succeedās shorting out the lightsaber might be done with advantages with GM approval ;)
(At least thatās what I would let my players do).
Somekind of Ion attack would be nice but since giving the weapon an Ion Quality (to my understanding) would make it weak against non-droid / non-vehicles that makes little sense.
Edit: Iāve now added the following to the Overload Ability of the weapon:
A triumph can be spent to completely deactivate a powered item (except Lightsabers) the target is openly carrying / wielding for the rest of the encounter or until repaired.
Itās not as good as destroying a piece of equipment like you can do with 2 triumphs but you can make a vibroblade or other such weapon (or a blaster) malfunction and no longer work until fixed.
Might be a bit strong though, so I might need adjust the stats and maybe drop a Hardpoint and go up in rarity.
Rules:
The Electro-Sword can be used as a throwing weapon.
The Electro-Sword uses the Ranged Light Skill and has Damage: 5, Range: Short and gains the Limited Ammo 1 Quality (but can be retrieved and used again) when thrown.
When attacking with the Electro Sword, the user may damage a powered item (except Lightsabers) the target is openly carrying / wielding by one step by spending 1 Advantage.
If activated multiple times in the same attack, each activation can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack.
A triumph can be spent to completely deactivate a powered item (except Lightsabers) the target is openly carrying / wielding for the rest of the encounter or until repaired.
.
.
The Rules are adapted from the Gungang Electro Pole for the Throwing Weapon part and the Overcharge part is as was suggested a sort of specialization of the Sunder quality.
I think I did one when roughing out some Kage Warriors, but Iād have to dig up those stats. Of course, depending on what I did, I could potentially end up yoinking these to put on the Kage. ;)
That reminded me of Kualanās Heroes on Both Sides supplement, where he statted out the Kage warriors. Here are the electrosword stats from there, for reference: +3; 2; Accurate 1, Defensive 1, Pierce 3.
I think I like yours better, though. The above may be a bit overpowered, and perhaps shows the result of modding or user skill. It had the āPaired Weaponsā attachment at least.