Due to the direction my campaign has taken, my players are working on their own criminal empire/government, and several players are wanting to build their own manufacturing lines to make weapons, armor, ships, etc.
With the Nubian Design Collective homebrew, ships are working out just fine, but weapons are less than desirable, as right now with the current rules, even with someone having an Intellect of 6 and decent Mechanics with multiple schematics, it’d impossible to create certain weapons that are as good as a RAW equivalent (ex. Solid Projectile Rifle with RAW cannot create something on the same level as a Verpine Shatter Rifle).
Is anyone in the works of making (or be willing to work with me to create) a set of homebrew rules for weapon crafting, especially in the style of NDC.
I’m envisioning the ability of creating 2-3 tiers of weapons (Poor, Average, Premium) for each category, example being a Poor Projectile Pistol being objectively terrible but useful as a temporary replacement, Average being something equivalent to what current RAW create, and then Premium being the top of the line gear with a few good perks but with a higher barrier for entry.
Anyone interested in toying with this?