A question about gadget crafting (Special modifications page 84). A character can create Simple Tools, Specialist Tools and Precision instruments and they all have effects that start with “Choose a General Skill…”
Could a character craft all three things and use them in the same roll? As an example creating gadgets to use with Mechanics:
Simple Tools: Toolkit
Specialist Tools: Welding Gear
Precision Instrument: Mechanical Dianoga (page 52 Special Modifications)
When buidling a droid, a starship or some other large project I could see using all three gadgets. And in most cases I feel you could at least use two gadgets during a most checks.
If you could use two or three gadgets, what would happend if all of them had the “Safety features” effect, would it only add 1 advantage, or one advantage per gadget?
Now the example used Mechanics, but I could see having multiple gadgets crafted for a lot of skills. Medicine, Computers, Astrogation etc.
And as Gadget crafting only limitation is “Choose a General Skill…” I guess with some imagination characters could build any kind of gadget for any skill.
What would a precision instrument for the Cool skill even look like?