Hey all!
I’m designing a custom urban fantasy setting, and the implements as they existed don’t really fit the way magic works, so I’m designing new ones. I have the effects mostly locked down, but I’ve never been very good at pricing equipment. Anyone who can help come up with some good prices would be most appreciated!
As a side note, I’ve upped the difficulty on a lot of the different magic actions. Attacks and Healing are base Hard, for example, and Barriers are base Average. Although a lot of extra effects are now upgrades instead of extra difficulty, as well. Also, a character can use two implements base, and can take a take a talent to increase that, so the general effects are a bit weaker, too.
One final change is that to cast a spell, you have to suffer a number of strain equal to the final difficulty, not just a flat 2. So an Easy spell is less strain, but a Hard or more difficult spell is higher strain cost.
We’ve got four types of implements, each of which comes in three strengths:
- Channels
Channels add Boosts or remove setbacks. They only work on certain spells, based on what type of item and what material they’re made of so you may need to buy several to be ready for every occasion, although I want PCs to be able to spend extra to be able to have them made out of multiple materials, so they could be more versatile. The basic threshold is that a channel will generally fit for one or two spell actions, and be a perfect fit for those actions for one of the four magic skills.
The general gist for Channels is as follows:
Channel Strength | Can be used for the spell | Perfect fit for the spell
Basic | -1 Setback | +1 Boost or -2 Setbacks
Standard | +1 Boost or -2 Setbacks | +1 Boost and -2 Setbacks
Advanced | +1 Boost and -2 Setbacks | +2 Boosts and -2 Setbacks
- Foci
Foci are basically the opposite of Channels, they aren’t spell-specific, they can be used on anything, but work best for the person they were designed for (I’m thinking, what, a +50% boost to price for being designed for the PC?). If the focus is designed for you, it gives a -1 Setback and a +1 bonus to attack spell damage. The general effects are as follows:
Focus Strength | Damage Boost | Cumulative Effect
Basic | +1 | +1 Boost
Standard | +2 | Difficulty Downgrade
Advanced | +3 | Ability Upgrade
- Lenses
Lenses are sort of like the existing rings, but a bit more specialized. Basically, each lens is designed to cast a specific spell with a specific skill, with all extra effects added on. The strain cost for the caster is based on this fully-built, very specific spell, but then the lens drastically reduces the difficulty. Basically a way to share a specific spell with someone who’s not as good at that magic skill as you are.
They are very specific, as in, if you’re doing a Transform spell, you have to pick the specific animal it transforms you into. However, there’s an option to allow them to be more flexible, if you provide a material component. In the example of a Transform Lens, you could add an eagle feather to let it transform you into an eagle, some wolf hair to transform into a wolf, etc. Again, maybe +50% cost for this benefit? I’m not sure!
Lens Strength | Cumulative Effect
Basic | Completely Downgrade difficulty, -1 Difficulty (Min. Average)
Standard | -1 additional Difficulty (Min. Easy)
Advanced | -1 additional Difficulty (Min. Simple)
- Reservoirs
This is the simplest, they’re basically magical batteries. They reduce the strain cost for a spell, but Despair (or [TT], if the spell still had a strain cost) can be spent to make them less effective until recharged.
Reservoir Strength | Max. Strain Reduction
Small | 1
Medium | 3
Large | 5
They’re recharged either by suffering wounds or strain (2 to charge to 1, 4 to charge to 2, etc.), by charging it with external energy, like plugging it into a wall socket or throwing it in a fire (assuming it’ll survive) for the same number of scenes (or less, for high-energy sources), or by waiting one day times the level you’re charging it to (pick one for each reservoir).
Also, their are single-use versions of each size, too. I’ll need prices for a single-use small, medium and large reservoir.
So, to recap! Here’s the list, and I’ll update it with any prices we decide on.
Channel, inferior – 250 credits
Channel, average – 500 credits
Channel, superior – 1,000 credits
Focus, basic* – 300 credits
Focus, standard* – 600 credits
Focus, advanced* – 1,200 credits
Lens, basic – 250 credits
Lens, standard – 500 credits
Lens, advanced – 750 credits
Reservoir, small (single use) – 10 credits
Reservoir, small – 100 credits
Reservoir, medium (single use) – 30 credits
Reservoir, medium – 300 credits
Reservoir, large (single use) – 50 credits
Reservoir, large – 500 credits