As part of a large homebrew project, I’m trying to add a series of linked talents to give a sort of “specialization” feel for certain skills. For example, a crafter might wish to specialize in being a smith, or a melee character may wish to specialize in swords vs axes. That sort of thing. To save space, I’m going to give simple one sentence explanations. I’m hoping for someone to help me with the proper Tiers for these talents, or point out any issues I haven’t noticed.
First batch(es) will be weapons.
The Choppa T2: Gives BOO when using Melee with any axe.
The Choppa (improved) T3: One less ADV is needed to damage an opponent’s gear, including shields, but not weapons.
The Choppa (improved) T4: While using any Axe, may use ADV ADV on an attack roll to snag a defender’s shield or buckler and rip it from their grasp, making it fall to the ground.
Edited after input.
Hammer Time T2: Gives BOO when using Melee with any mace, hammer, or warhammer.
Hammer Time (improved) T3: When Disorient is applied as part of a melee weapon attack (nearly all blunt weapons in my setting) you may increase the Disorient rating by 1 per Strain expended (thus increasing the duration of the the Disorient).
Hammer Time (supreme) T4: When attacking with a melee weapon with the Knockdown quality, it requires 1 less ADV to activate, to a minimum of 1.
Ol’ Ball & Chain T2: Gives BOO when using Flails (any) with a Melee attack.
Ol’ Ball & Chain (improved) T3: Ignore 1 defense from Shields of opponents when using a Flail
Ol’ Ball & Chain (supreme) T4: Opponents may not use the Parry ability against you when making attacks with a Flail.
Arbalester T1: During the first round of combat (only) crossbow attacks gain 1 automatic ADV if already prepared.
Arbalester (improved) T2: Gives BOO when using Ranged with any crossbow.
Arbalester (supreme) T3: Spend 1 Strain to remove one from the Prepare quality of any crossbow. Can spend multiple Strain to remove more?
Pole Dancer T1: May instead choose to attack with the opposite end of any polearm as if it is a Staff. Polearms includes any polearm, but also staves and spears. If the weapon IS a staff, this talent instead grants Linked 1, but it requires 3 ADV to activate.
Pole Dancer (improved) T2: Gives BOO with any polearm including staves and spears.
Pole Dancer (supreme) T3: May dual wield with any polearm by using the opposite end, default is a staff attack without attachments.
The Blade Itself T2: Gives BOO when using any sword.
The Blade Itself (improved) T3: May spend 2 ADV on a Melee attack with a sword, to give yourself BOO with the same attack against the same opponent next action. However, the GM may also spend 1 THR from your attack to give the same opponent a BOO against you during his next attack.
The Blade Itself (supreme) T4: When attacked while wielding a sword with the defensive quality, you may force the attacker to reroll any Setback die of your choice after the attack was rolled by spending 1 Strain per die.
Scrapper T1: This is the same as the Tavern Brawler T1 talent from Terrinoth. It adds ADV to combat checks when using improvised weapons.
Scrapper (improved) T2: BOO when using any mundane weapons. This does not include Improvised weapons. It does include anything that could be considered “civilian” – staves, knives, clubs, hatchets, wood axes, etc. This BOO does not stack with the BOO given by other weapon talents?
Scrapper (supreme) T3: You know how to use mundane items in a deadly way. Any mundane weapon you yield gains the Vicious 1 quality.
Backstab T3: From Terrinoth. If the target is unaware, each success gives 2 damage instead of 1.
Backstab (improved) T4: Automatic 2 ADV added to any backstab check. Just 1 ADV?
Backstab (supreme) T5: May expend 1 Strain to add Vicious 1 (+10 to Critical Injury roll) to a backstab with a critical result. Must spend the Strain before the critical roll is made. May spend multiple Strain (a.i. before the critical result roll, spend 3 Strain to add +30 to the roll).