So I ran it to my group and we had a blast!
I modified the start, to fit the group - last campaign they managed to stop a modern rakghoul outbreak (not long before ROTJ) on their own, but they are all criminals or on the run and one of them is Force Sensitive (not per se wanted by the Empire, but sure as hell don’t want attention) so I changed the Imperial Agent (the one on the original story) as he “expressed the Emperor’s gratitude and asks for silence on the matters of defeating the Rakghouls” (the campaign started with the Ice Station Zulu oneshot and I expanded it, without the criminal syndicate instead changing it to an eco-terrorist) - definitely worth it’s own write up, but not the subject here.
It was a kind of reward and introducing a new complication, just so they don’t become complacent
Anyway. They agent tasked them with the job as a “reward” to find the Sanctuary and retrieve the heretic jedi artifacts. I used the executed smuggler’s story to start the session, but he was an aquaintance of a PC and got intercepted by the agent.
After they found the wreck in the debris field, the agent followed them through the obvious tracking device, but they started a hide and seek with them and the appearing Basilisk. I gave it cortosis to increase the difficulty for the three, around 500 xp characters (1 of them with lightsaber) and the agent had Kallus’ stats with 2 nemesis Assassin Droids (I love adversary cards). He wasn’t hostile but the players were paranoid (though the Trader did mentioned once that they could talk) so they shot (and cut) their way out and was especially bummed when the FS cut down with lightsaber one of the Assassins in the presence of the agent who in return fled.
It was a great game!
They evaded the basilisk, found the holocron and took down the 2 droids. I used the story’s recommendation of the Perception skill challenge from time to time to evade each other and the Basilisk and it was fun. Tied the agent’s arrival (how many rooms they can explore) to their Astrogation and piloting checks and both team fought the Basilisk (Imps in the background, one round then they fled as the PCs) as it hunted everyone.
They didn’t have a Mechanics guy and left the Astromech on their ship’s board (wasn’t a bad idea, warned them a couple of times) so they didn’t use most of the interactive objects. Also, the FS is still not put on the necklace It’s gonna be a huge facepalm, when he does
Thanks for reading through my rambling Hope you enjoyed it or at least got some inspiration for your own story!