I do not believe so, not in any of the books I have. I’d suggest that you make a hotsheet of basic types of materials that may need destruction.
For a blast door, something like 1 Armor/10 Soak and 2 HTT/20 WT seems fair. I’d use the Armor/HT numbers since it stops Pierce. Shaped Thermal Charges and Thermal Detonators can go through it easily though, so it all depends on what you want out of it. Pushing it up to 3 HTT is also reasonable, but you shouldn’t push it up to 2 Armor or most lightsabers won’t be able to damage it. A Heavy Repeating Blaster could do pretty well if you use Soak/WT, but less-so if you use Armor/HTT.
With the exception of lightsabers (for which I’d make it a Simple check) and charges (for which there are proscribed difficulties), I’d suggest blasters or other comparable weapons simply deal base damage +1. Being more accurate with a DL-44 isn’t going to make it dent it any harder, and if it comes to luck a beginner is going to have just as much chance as an expert.
For a secure door that isn’t a full-on blast door, something like 10 Soak, 10 WT seems fair. A single shaped charge will blow right through it like nothing, and a round or two with a lightsaber will easily get through, but light blasters will be shrugged off and heavier blasters will have a hard time getting through, though they’ll do it eventually.
Then for the metal door to the janitor’s closet, 5 Soak and 5 WT is probably enough. Most stuff will either go through it like paper or only take one or two shots.
You’ll probably want to experiment with numbers and try making options for other sorts of materials (transparisteel, windows, plastoid walls, etc.) but that’s my suggestion for a starting point.