I got a question regarding the Improved Parry Talent.
It states that if the attacker generates a despair or three threats, the parrying character is allowed to make an automatic hit with his equipped melee/Brawl/lightsaber weapon dealing weapon base damage, plus possible additional damage due to matching talents.
I am struggling what the base damage is.
Let´s say the defending character is fighting with a standard vibrosword +2, has brawn 4 and 2 ranks in feral strength.
What would the damage dealing with Improved Parry be?
+2 sword +2 feral strength = 4? Or would the brawn be included, making it damage 8?
I doubt that this was the intention.
As far as I can see all Talents dealing additional damage have similar wording, just because you simply need a successful combat check to deal damage under normal cirumstances in the first place. Except Improved Parry is the exception cause it´s an automatic hit. So you coud argue the check was already done and successful and thus resulting in adding the talent.
That is the question, right?
Per your definition I can add none of them which contradicts the wording of the Improved Parry Talent description.
Per my definition I could add almost all of them which are not may in the first place, though.
“…Add… to one hit of a successful attack…” is the usual wording. In the case of Powerful Blast, I believe it just says “increase the damage dealt by weapons with the Blast quality,” as a counter example.
But base means before modifiers, so Brawn+Damage for your base damage. Modifiers include, but are not limited to, talents and net Success.
I get what you are saying and I agree and understand the definition of Base damage.
What I do not get is the "plus possible additional damage due to matching talents and abilities.
Perhaps my translation is wrong because FND I got only in German and I translated backwards.
That clause is not in the English FaD CRB, as far as I know. That’s a totally foreign concept to me, but there is a chance I just overlooked it (I’m away from the books at the moment).
However, if you plan to rule it that way, I would include stuff like Deadly Accuracy, Feral Strength, etc. and would allow “flip DP to deal X damage” talents as well, treating it for all intents and purposes like a hit from a successful attack.
Hello there, I got a question regarding the Improved Parry Talent. It states that if the attacker generates a despair or three threats, the parrying character is allowed to make an automatic hit with his equipped melee/Brawl/lightsaber weapon dealing weapon base damage, plus possible additional damage due to matching talents. Only question now is what qualifies as an applicable talent, considering most of them say “successful attack.” And in this case there is no combat check nescessary. Can you advise? Thanks and Best Regards Holger
Answer by FFG rules team:
I think you can couple this skill with the talent “easy prey” for example, it allows you to add an extra damage.
Either my question was not clear or… I don´t know.
The answer seems to be not much help because I can´t even check cause I do not find a talent “easy prey” to compare.