So RPGSessions just increased their maximum dice from 20 to 30, which *seems* insane, but got me thinking: What is the theoretical maximum number of dice you can roll?

For a character with:

- Up to 3 specialisations
- Up to 2 signature abilities
- The GM adding up to 4 Boost or Setback dice
- Carrying equipment 4 points over their encumbrance limit, adding 4 Setback dice to Agility and Brawn checks
- An arbitrary number of buffs and debuffs from allied & enemy talents and abilities, but each only applied once

Iâ€™m thinking an Athletics check boosted by Enhance or an attack might be optimal.

- Maximum difficulty is 6
- Maximum characteristics are 10:
- 6 base
- +1 cybernetics, extra +1 from Overcharge on the cybernetics
- +1 Stim application
- +1 Strength-enhancing system armour mod (2HP)

- Maximum skills are 9:
- 5 base
- +1 cybernetics, extra +1 from Overcharge
- +2 from Strength-enhancing system armour mod upgrades

Add force powers and talents:

- Enhance adds FR in Force dice to Athletics checks
- If the Athletics check is to run in a chase, then Shortcut can add a Boost.
- Sentinel: Racer adds 3 Boost, +1 Force Rating (+1 if taken as first class)

- Warrior: Starfighter Ace - Touch of Fate adds 2 Boost once/session, +1 Force Rating
- Multiple specialisations each add either 2 ranks of Shortcut or +2 Force Rating

Then, thereâ€™s the supporting party to think about:

- Improved Inspiring Rhetoric adds +1 Boost to alliesâ€™ checks
- Thorough Assessment adds +1 Boost to alliesâ€™ checks
- Improved Speak Binary lets assisting droids add 2 Boost

So if the GM adds 4 Setback weâ€™ve got at least 9 Proficiency, 1 Ability, 3 Force dice and 9 Boosts, plus another 2 Force/Boosts against 6 Difficulty, 8 Setback for 38 dice.

Thereâ€™s still a bunch of extra space to go though. Iâ€™m thinking of ignoring the potential Boosts/Setbacks generated from Advantage and Threat on allied checks as that just doesnâ€™t cap- an arbitrarily large number of allies can hand out an arbitrarily large number of Boosts. We still donâ€™t have much equipment on this character, though, and thereâ€™s going to be a bunch of extra armour HP!

So can anyone think of any more improvements to this?