Commi calling in!
So a year ago, I ran a campaign for my friends that took place in the Dark Times. I thought it would be fun to have a crew that could evolve into early rebels during the first 10 years of the Empire’s Reign in which the Empire was transitioning tech and still dealing with Separatist Remnants, etc. We had an ex-Separatist, clone, Padawan, Jedi archive droid, and a Trandoshan.
I found navigating a heavily populated era of content quite clumsy. The history majors in the party and myself enjoyed playing within the realm of a rich period of the galaxy, but also simultaneously found it a bit like walking on eggshells. Existing context like the Moff of Ryloth and the various Separatist commanders that were left as loose ends provided a lot of material to draw from. I did a lot of work to figure out where the Death Star was at a given time and how certain planets were doing at that time based on texts like Lords of the Sith and Tarkin. I would classify the Dark Times as a hard period to work within because of how specific it can get within the realm of canon.
Now, I am not interested in dismissing Canon - but I am interested in working alongside Canon and how folks have done this.
What are some eras that you have found difficult and how have you overcome them? What do you do to address or not need to address Canon? What are some great holes that campaigns can fill? What makes it hard to run with any canon of Star Wars over your shoulder? What is the next Wild West? (I’m thinking Post-Sequels could be an interesting setting!)