“That blaster not quite working how you think it should? A scanner that doesn’t seem to be able to decide what its job is? An attachment that’s totally useless? Bring it to P-47’s Fix-It Shop! We fix anything, even star destroyers!”
I’ve been looking through some gear recently, and been reminded of various objections I have to the stats of various items, so I decided to start a thread about it.
If there are any items that have stats that don’t make sense, are broken, just don’t work right, or don’t seem to match the narrative, please ask me and we’ll work out a fix. This sort of tinkering is something I greatly enjoy, so I hope this catches on.
Here, I’ll start it off:
The DR-45 “Dragoon” Cavalry Blaster is a prime example. It has only one Encumbrance and can use both Ranged (Light) and Ranged (Heavy) with no trade-offs between the two, meaning you just choose whichever you prefer, and there’s never a reason to switch. It has decent range, decent stats, and fairly high HP (3). It also has an elevated price, but it isn’t enough to balance out the utility and general competence of the weapon. These have made it, I have noticed, a favorite of “power gamers,” “min-maxers” whatever you want to call them.
I’d increase the Encumbrance to 2, first of all, and then I really just need to adjust the interchangeability. So first, remove Accurate 1. Second, the rifle conversion now gives it Accurate 1, but it cannot be dual-wielded (unlike the Ranged [Light] version).
“But wait, that just makes Ranged (Heavy) better than Ranged (Light)!”
Yes. It’s a carbine. However, it has the added utility of being able to swap to Ranged (Light), a more common skill. This makes it easier to pass off to someone, and Ranged (Light) also allows you to use it single-handed at Medium range, whereas the carbine is restricted to single-handed at Short range.