P-47 I thought I would give you a change at answering this question from a GM point of view. (Sorry for the extra long post.)
This is the response I got back FFG. Don’t know if you have any ideas on how to fix this? The big question for me is how to adjust the size difference to frame templates during Starship crafting in Fully Operational.
Example is the VCX100 light freighter (PG 91 Starships and speeders). It has a Silhouette of 5. But in Fully Operational PG. 79 under Vehicle and Starship crafting. The Freighter template silhouette starts at 4. But under table 3-5 PG 81 you could just spend 1 advantage point to take Larger Scope and increase the silhouette from 4 to 5. This is were my question comes in.
There is no real guidelines on what is the new stats for your silhouette 5 freighter. If you go with the next size up frame from Starship Crafting it’s a Corvette. Which will make the ship to large for a PC party because of a 100 person crew. Even if you spend 2 advantage points and take Integrated Improvement and half the crew in size you are still taking about 50 crew. So if you could come up with some house rules to cover this. Thank you.
Here is a copy of email from 09/05/2021
Rules Question:
I have question in the book “Starships and Speeders” under Vehicle and Starship crafting. Under Frame Templates for Freighter Integration improvements options. Larger Scope: Increase the craft’s silhouette by one (Limit 1) How does making silhouette 4 to 5 effect the Freighter, engine and Hull template? Price 50000 Rarity 3 Check Hard (3 difficulty) Mechanics Time 10 days Hull Trauma Threshold: 25 Sensor Range: Short. Crew: 1 Pilot, 1 Co-pilot. Encumbrance Capacity: 50 Passenger Capacity: 10 Customization Hard Points: 10
Answer from FFG
Indeed, vehicle modifications change their specifications to different degrees.
Making the chassis heavier or larger will inevitably require replacing the engine with a larger or more powerful one. This will probably change its handling and therefore it will probably require more crew members to maneuver it.
All these adjustments will have to be validated by your game master, and you will be able to define with him concretely how your modifications will impact the ship.
This is what the insert below indicates:
I advise you to have a few cookies to corrupt your game master before you start modifying your vehicle, you will get a good result more easily!
Small correction, Starships and Speeders doesn’t have the vehicle crafting rules, that’s in Fully Operational.
(Also, that image can’t be viewed)
Great question, though.