This I like, and fits with my ongoing campaign and homebrew stuff.
My main concern with the Protective Amulet is the cost and difficulty creating it.
Despite its power, it is quite circumstantial, but I would still like to adjust it. So I was thinking Hard or Daunting difficulty, and increase the cost - perhaps not to Kyber crystal levels … but to kyber shards and scraping levels … so multiply current cost by 10 or something.
Attunement it also a thing, but I’d say you must make it yourself to use it - so no one can make it for you (at least not easily).
I was also thinking of activation cost, without making it too DnD … but have not found a good solution there. Strain cost could be a thing, but that seems off also.
The narrative and story beats is a good way in, then it feels more earned, and not something like crafting a stimpack or toolkit.
Thanks jendefer, for readjusting my focus to what may be the only thing that ultimately matter - at least with my group. They’re very little interested in min-maxing or mechanical doodaahs. They’re in it for the drama, the story, the experience so to speak. Which can be quite daunting …