I want to use the rules in Fully Operational for converting civilian facilities for use by Rebel cells, but I’m short of ideas on facilities to convert.
This campaign is based in the Greater Javin Region, with the intention that the group will go around and start Rebel cells on various planets. My hope is to have a headquarters for each cell, probably using the conversion rules for most of them, but I want a unique feel to as many of them as possible.
I’m looking for a pool of ideas I can draw on ongoing, but here’s an overview of the world I’m working with now:
This cell is on Ione, a mining world-turned-refining world, taking in minerals mined on Tokmia and Burnin Konn and processing them before shipping them offworld again. The Empire took over and nationalized most of the concerns, putting many of the firms out of business. This has left entire complexes of warehouses empty, as the stock has been condensed.
The world’s citizens are no friends of the Empire, and it was not hard to set up a cell.
General requirements for a civilian facility to convert:
Traffic to and from can’t be too obvious or out of the ordinary (sudden pick up in traffic to an “abandoned” warehouse).
It has to have some sort of cover and reason for being (it can’t be a treehouse with “SECRET BASE” painted on the side).
Best idea I’ve come up with so far is a bar, and that’s really cliche. I’m fine with having a safehouse in a bar every so often, but certainly not for the first impression.
Thanks in advance for any answers!