reSpecialized Project v.36 - The Diplomat Update

Hello Star Wars RPG Community!

Before we start, I just wanted to remind the community that our development Discord can be found HERE

And our Master Development Documentation can be found HERE

We’re back and with an absolute purrgil of an update. Not only do we have the full release of the Diplomat career, we have the Explorer Review, possibly our most comprehensive one to date. And in addition, we’ve done so much additional updating, definitely the most specializations we’ve updated at once. Let’s dig in!

Diplomat 1.0 Released

We won’t go into too much depth, as the attached image does that enough, but let us hit some highlights:

  • Ambassador has been improved as the “Leia” specialization, made for big personalities, leaders, and bridge-builders.

  • Advocate, Analyst, and Propagandist all received a few more active talents to improve their core niches and branch them out into their lesser-explored sides.

  • Quartermaster received a large overhaul to improve their general utility, with a focus on the readiness and procurement of Rebel supplies.

  • Agitator was given some serious upgrades to improve it as an “agent provocateur, both in overt social situations and as a covert insurgent.

Explorer Review

There’s simply too much to summarize, here are the full update notes:

Archaeologist 1.2

  • Removed Toughened to make room for Knowledge In Action
  • Removed Unearth The Past to make room for Improved Historian
  • Restructured the 20xp row of the tree and the right side of the tree.

Big Game Hunter 1.2

  • Added multiple new pathing connections to make progression smoother.
  • Swapped Conditioned and the Toughened place in the tree
  • Replaced Forager with Gatherer
  • Updated the long text of Improved Hunter to include incapacitations and crits

Driver 1.2

  • Swapped Quick Pickup and Defensive Driving positions in the specialization.
  • Updated the short and long text of Improved Fine Tuning to be more inclusive of different use-cases.

Fringer 1.2

  • The Fringer Specialization has been largely reimagined.
  • Changed Jack Of All Trades to be more useful throughout an encounter.
  • Changed Fearless Jump into a conditional and powerful re-roll talent.
  • Removed Improved Fearless Jump to in favor of Paths Uncharted
  • Added Desperate Scramble as a defensive escape tool.

Scout 1.3

  • Restructured the lower-left quadrant of the tree to make Always Prepared more accessible
  • Removed Brace, Improved Brace, and Supreme Brace from the game and the specialization, and replaced it with Bolster and Improved Bolster.
  • Moved Clever Solution over to A25 to replace Supreme Brace, and created Supreme Read The Wind in its place at B25
  • Replaced Forager with Gatherer, removing the former from the game.

Trader 1.2

  • Made minor connection changes to open up pathing. Connected Toughened to Improved Market Connections and Bargain Hunter to Dedication.

Misc. Updates

Same here. There’s simply too much. We will highlight that we very much overhauled the 1.0 Commodore after some compelling feedback. The notes:

Beast Rider 1.2

  • Updated Master Rider to specify Survival checks or other mount-related checks.
  • Updated Break Them In to clarify that the beast must be engaged to break in.

Commodore 1.1

  • Replaced Signature Command and Improved Signature Command with Flagship and Improved Flagship, respectively
  • Replaced Hold Together with Emergency Bulkheads
  • Removed Dockyard Expertise and replaced it with Flank Speed!
  • Rewrote Port Of Call to be more utility-focused.
  • Rewrote Under The Radar to scale better and thus be a better talent for early on in the career.
  • Replaced Fearless Jump and Improved Fearless Jump with Reckless Reposition and Improved Reckless Reposition, respectively.
  • Restructured the left side of the tree in light of the above changes.

Doctor 1.3

  • Updated the name, short text, and long text of the Preexisting Condition talent, changing it to Diagnostician to feel less malicious from the Doctor, and more neutral.

Figurehead 1.1

  • Updated the language of Ceasefire to provide more deterrence for hostilities.
  • Updated Figure Of War to specify success on the reroll as a trigger.

Instructor 1.01

  • Updated Return Fire to match the language used in Improved Side Step or Improved Parry
  • Updated Stern Mentor with style-guide corrections.

Marshall 1.21

  • Updated Improved Merciful Shot to specify a duration of the condition applied.

Mechanic 1.1

  • Updated the short and long text of Improved Fine Tuning to be more inclusive of different use-cases.

Scholar 1.21

  • Removed vestigial talent description for Supreme Researcher from long text section.

Survivalist 1.4

  • Updated Nowhere Is Safe to include reference to Guarded Stance
  • Replaced Forager with a single rank of Gatherer.

Tactician 1.01

  • Updated the text of Improved Killzone to be clearer.

Update to Release Cycle

As the above should make clear, and that it’s been 2 months since our last update, this was a huge jump up in work between releases. And because of that, we’re going to change how we do releases going forward. Instead of releasing a full primary release and a review at the same time, we’re going to alternate reviews and primary releases. Here is our updated release roadmap:

  • v.40 - Engineer Release
  • v.42 - Technician Review
  • v.46 - Soldier Release
  • v.48 - Hired Gun Review
  • v.50 - Spy Release
  • v.52 - Smuggler Review

We are also moving around our Edge Specialization reviews such that when we do their Age equivalent, we will quickly follow with the Edge review that closely maps. Thus, following Engineer with Technician and Soldier with Hired Gun.

This should allow us to do timely and efficient work. We hope you see improved and more rapid releases from our team.

Editor Wanted

There are a number of excellent and helpful people in the discord and beyond who regularly point out our spelling, grammar, and style-guide mistakes immediately after we publish a release. We’d love someone to step up to the position of official project editor, so we can catch the lion’s share of mistakes before we hit publish. The role would be more back-loaded in terms of workload, checking over public announcements and finalized folios just before the final release, so we don’t anticipate it being incredibly time-consuming. We just need someone who is ready to do it on a fairly regular basis.

Social Media Manager Wanted

This role is much more open-ended in terms of workload. Our excellent graphic designer Ebak has been cooking up attractive folio preview snippets in the fashion of Fantasy Flight Games when they would promote upcoming releases. What we need is someone who enjoys interacting with the online TTRPG community on Discord, Reddit, and sites like Bluesky. The primary responsibility here would be to help develop the public release documents concurrent with the finalization of a given update, to help shift some of the public release writing from the Lead Dev’s plate. Ideally though, this would be someone who was comfortable interacting with the community on the project’s behalf via social media, though that is not necessarily a requirement.

If you’d like to step up for either of these roles, we’d greatly appreciate your efforts! Reach out to LittlestMinish on Discord and we’ll chat!

Anniversary Universal Specialization Poll

Recently, we crossed a big milestone this month - We’ve been in active development of the reSpecialized Project for a full year. Through that, we’ve seen new team members, an incredible amount of support and engagement from the SWRPG community. And in addition to our efforts to bring new life to the game we love, we thought we’d give back to the community directly with a Community Choice Universal Specialization - But we’re not updating an existing Specialization, we’re building one from scratch! And you, the community, get to choose from among the following:

  • Blademaster - A Non-Force Sensitive melee-oriented character that apes much of what Makashi Duelist interesting: an emphasis on showmanship, cutting words and crossing blades. There may be room for lightsaber-compatible talents, and improvements to two-hand combat and/or thrown weapons.
  • Detective - Somewhere between a Non-Force Sensitive Investigator and the Skip Tracer. More puzzling and problem-solving, more actual investigation, less hunting down persons of interest.
  • Infochant - An info-trader and secret-monger. A character with the gift of the gab, and a deep understanding of the criminal underworld and the secrets it hides. This character mechanically will fall somewhere between the Slicer and the Trader.
  • Jump Jockey - A fairly novel concept - What if the deathwatch warrior, but not for combat, and not mandalorian? This archetype answers the question of “what if Marty McFly and Ezra Bridger had a baby with jump boots, or a jetpack, or another personal-scale flavor of ‘I am the airspeeder’. It’s Courier, Deathwatch Warrior, and Thief, blended into a madcap movement-oriented outlaw.
  • Majordomo - Who hasn’t wanted to play Bib Fortuna? The Majordomo will heavily lean on the ideas of being very cozy with power, good at maneuvering around it. The other half of the tree will lean on being a social manipulator and “bad guy manager.”

Folios