Hello Star Wars RPG Community! Happy Life Day!
Before we start, I just wanted to remind the community that our development Discord can be found HERE
And our Master Development Documentation can be found HERE
After a bit of a sleepy fall in which the team was plagued by life events and technical difficulties, we’re back with a new career and a handful of miscellaneous updates for for you good folks.
Engineer 1.0 Released
We won’t go into too much depth, as the attached image does that enough, but let us hit some highlights:
- The Droid Specialist was shifted further away from caring for droids as the Droid Tech does, so it is now more of a Droid-y taskmaster that uses them like tools and resources.
- Sapper and Saboteur received quality of life improvements, cutting a few less-attractive talents to shore up secondary niches, like counter-mobility and stealth / traps, respectively.
- The Scientist received a huge overhaul, giving it many more crafting-dedicated talents, to act as non-Force and Destiny’s Artisan.
- Shipwright received only a little bit of tree structure nip-tuck, with the addition of improved shipboard utility and offensive force-multiplication.
- The biggest change was the Maintainer, which replaced the Mechanic in the Engineer career. It can be viewed as the repair and improvement-focused middle-point between the Mechanic, the Modder, and the Outlaw Tech. There are tons of new content and tools in that tree.
Infochant 1.0 Released
Last update, we announced a poll to decide what the reSpecialized Project’s first original universal specialization would be, and the Infochant won that vote. We are happy to announce that there’s an extra life day present under the tree this holiday season! We found the design of the Infochant to be relatively straightforward. It was designed intentionally as a universal specialization, our choices reflecting that it would be a complimentary archetype for a character with a baseline competency in some related niche. That is why we shied away from spycraft, slicing, and thievery. This tree leans heavily on buying, trading, and using information and secrets for fun and profit. We think it’s a ton of fun, are looking forward to making new specializations in the future.
Misc. Updates
Rather than re-summarize our release notes, we’ve decided to just list them in full:
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Advocate 1.01
- Updated short text of Read The Room to include Advantage spends.
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Agitator 1.01
- Updated language for Spark of Rebellion, changing language from “Rioting” to “become rebellious.”
- Updated language for Spark of Rebellion, Improved, as above.
- Fixed typo in I Have Friends Everywhere.
- Fixed typo in in Mask The Movement longtext
- Updated Long text of Tools of Rebellion, , to more clearly lay out the restrictions of the base ability.
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Ambassador 1.01
- Updated short text of Uniter of People to be clearer on allied faction and the character faction distinction.
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Analyst 1.01
- Added the omitted Computers skill in Improved Codebreaker.
- Updated the short and long text of Subject Matter Expert to match the upcoming scientist’s updated version.
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Archaeologist 1.21
- Updated Improved Historian to clearly stipulate the number of Despairs removed.
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Big-Game Hunter 1.21
- Updated Supreme Hunter to clean up language and say more with less.
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Commodore 1.31
- Updated Improved Reckless Reposition to indicate its Genesys-compatible functionality, complete with errata sidebar.
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Doctor 1.31
- Fixed typo in Diagnostician.
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Propagandist 1.01
- Fixed unnecessary white-space in Find The Story.
- Fixed capitalization issue in Heroic Embellishment.
- Updated Heroic Embellishment with a “may” to establish intended optional activation.
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Quartermaster 1.1
- Renamed Fatal Flaw to Substandard Issue to better reflect the effect, niche, and specialization fantasy.
Updated the long text of Substandard Issue to clear up the scope of “enemy equipment” to be more specific.
Social Media Manager Wanted
This role is open-ended in terms of workload. Our excellent graphic designer Ebak has been cooking up attractive folio preview snippets in the fashion of Fantasy Flight Games when they would promote upcoming releases. What we need is someone who enjoys interacting with the online TTRPG community on Discord, Reddit, and sites like Bluesky. The primary responsibility here would be to help develop the public release documents concurrent with the finalization of a given update, to help shift some of the public release writing from the Lead Dev’s plate. Ideally though, this would be someone who was comfortable interacting with the community on the project’s behalf via social media, though that is not necessarily a requirement.
If you’d like to step up for this role, we’d greatly appreciate your efforts! Reach out to LittlestMinish on Discord and we’ll chat!






