reSpecialized Project v.44 - The Soldier Update

Hello SWRPG Community!

Before we start, I just wanted to remind the community that our development Discord can be found HERE

And our Master Development Documentation can be found HERE

Last time you saw us, we had just finished the Technician review. We’re still at a full sprint and showing no sign of slowing down. I would like to get back to discussing my perspective on the careers as we create them, something that’s been lacking in the rundowns below the update proper.

Soldier came together very quickly, as I had prelim development done during the holidays. Generally, they were all pretty easy to follow from ideation and high-level design to the final product, especially Medic. My personal favorite is the Commando, which has had a large shift from the “every-soldier melee fighter” without much of a focus to a more stealthy, hit and run, combat superiority archetype.

Honestly the only true difficulty of this Career was naming the Assault Specialist something that felt military-sounding, but also hadn’t been used for a talent name. Make as many talents as we do, and even the deepest thesaurus will get pinched here or there.

We’re already working on reviewing Hired gun, but with the great shortening of talent text we’re performing, expect a bit longer lead time and quite a few updates next time. I will tease that Merc Soldier and Heavy gained a talent slot from us replacing Brace with Bolster, so look forward for more goodies in those specializations.

Anyway, here are the links for the current updates!

Soldier Career Complete

MISC Updates