Hello SWRPG!
Before we start, I just wanted to remind the community that our development Discord can be found HERE
And our Master Development Documentation can be found HERE
I’ll keep my addendum and sweet, as we have an extra-long release this update. We are getting really close to the end of Force Powers, and while it’s been an exciting and challenging period for the project I can say from personal experience that I’m ready to tackle some Jedi Careers!
The most challenging design of the release was Ebb / Flow, which as you will see had quite a bit of high-level design work to make it a functioning, non-problematic Force Power. I can’t say that it’s my favorite, though, as that goes Endure. I very much like it’s “I’m unkillable by any natural or unnatural means” vibe it has now.
Also, I wanted to call out that we heard some feedback that some of the first round of Force Powers had become too expensive, and we did some number crunching to see if there was any XP cost changes to be made, and there were! RAW Force powers saw the cheapest Force Power cost a total of 90xp and the most expensive cost 250, now that has averaged out considerably: lowest 115, and the highest 170. And despite adding more upgrades to almost every Power, the average total cost of reSpec’s Force Powers is 145 to RAW’s 147. Progress!
I’ll reiterate our prior call for more feedback on the development discord. We’re getting to the “writing the sourcebook” part of this project, and we’ll need feedback on the kind of information everyone finds helpful. We’re also closing on in on the two scheduled homebrew Force Powers. After we finish those, and start assigning Powers to Careers and Specs (see the primer for info), the cast of Force Powers will be more or less locked in! If you have a pet force power idea that hasn’t been represented in SWRPG, now is the time to reach out on the server or wherever you’re reading this and lay it on us!
- Press Release
- Force & Destiny Primer
- Force Powers - Part 2
- Updated Force Powers
- Bind 1.1
- Reduced the cost of Mastery from 25xp to 20xp
- Reduced the cost of Force Tractor from 20xp to 15xp
- Enhance 1.1
- Reduced the cost of Empowered Athletics from 10xp to 5xp
- Reduced the cost of Empowered Piloting from 10xp to 5xp
- Reduced the cost of Enhanced Brawn from 15xp to 10xp
- Reduced the cost of Enhanced Agility from from 15xp to 10xp
- Influence 1.1
- Reduced the cost of Basic Power from 15xp to 10xp
- Reduced the cost of Empowered Negotiation from 10xp to 5xp
- Reduced the cost of Empowered Leadership from 10xp to 5xp
- Reduced the cost of Strength from 20xp to 10xp
- Move 1.1
- Reduced the cost of Speed from 15xp to 10xp.
- Reduced the cost of Floating Bulwark from 20xp to 15xp
- Sense 1.1
- Reduced the cost of Protective Instincts from 10xp to 5xp.
- Reduced the cost of Improved Magnitude from 10xp to 5xp.
- Reduced the cost of Empathy from 10xp to 5xp.
- Reduced the cost of Improved Range from 15xp to 10xp.
- Reduced the cost of Strength from 15xp to 10xp.
- Reduced the cost of Speed from 15xp to 10x.
- Bind 1.1
- Misc. Updates
- Cyber-Soldier 1.1
- Removed rank of Grit from the tree from D10.
- Moved the rank of Conditioned from C10 to D10.
- Added Engineered Redundancies at C10.
- Cyber-Soldier 1.1









