Hi all
One of my players asked about the ability to craft different ammo types for a weapon (specifically they are interesting in chemical and explosive tipped ammo types) and I wanted to run my thoughts on this by you guys just to make sure i’m getting it right.
My thinking is that essentially there are 3 contexts that would pretty much apply to slugthrowers only (obviously you can’t arm a blaster with physical ammo):
-
The player crafts a weapon and rolls well enough to have special properties (Blast, Concussive, etc.) and that these could be themed as a special ammunition type
-
The player adds or modifies an attachment that adds properties in line with an ammunition type and it could be themed as custom ammunition.
-
The player could improvise and jury rig a weapon to fire something unique within the context of a given scene. This is likely to be a lot more flexible but temporary.
Does this sound reasonable to you guys? Am I missing anything obvious?