I’m currently preparing for my next session and it’s likely that the focus of that session will be an assassination attempt (one of my player’s characters is a assassin / sniper) and since it came up sporadically in the past I wanted to make sure I have everything ready when it comes to shooting through Material.
I was not able to find anything in the Rule Books though, so I’m unsure if there are any rules for this.
In the past it only came up in form of taking cover behind a table so it always came down to a Setback / Setbacks.
But for this session it’s likely my players will try to snipe the target, which lately has become quite paranoid and has had all their windows replaced with transparisteel.
As far as I’m aware low-grade blasters will have a hard time piercing that, but a high-powered sniper blaster might be another cup of tea.
I’m inclined to solve this with either setbacks or upgrades to the difficutly but I’m unsure about it and would like to know if any of you have dealt with something like this before and which ways of handling that you used =)
I’d be grateful for any insights =)