Someone on the Discord recommended this house-rule, and when recording it for myself I wondered, there must be strain caused to other passengers of the same ship, right?
Extract of Snap-Roll
Pilot Only: Yes,
When his ship is successfully hit by a Gunnery combat check, the pilot can elect to take a Snap Roll Incidental action and reduce the damage of the attack by the sum of their ship’s Handling plus the pilot’s Ranks in Piloting (Planetary or Space, whichever is applicable to the vehicle he’s controlling). This sudden dodge puts the ship, and the pilot, under extreme stress and g-forces; when this incidental action is taken the ship suffers 3 System Strain (bypassing Armor) as the high-G maneuver taxes on-board systems and support surfaces. Additionally, the pilot suffers 3 Strain (bypassing Soak) as those same G-forces pull, crush, and exhaust him.
If a person is wearing a flight suit that reduces the amount of Strain incurred from Critical Hits to the ship, they reduce the Strain they take from a Snap Roll action to 1. Droids are immune to the personal Strain damage as long as they are at a station, locked in a droid socket, or have some other means to prevent them from being bounced around the ship’s interior.
Suggested use of Advantage, Despair, Triumphs:
- A target can spend a Despair on the attack roll to activate Snap Roll at no cost (system strain or personal strain).
- The attacker can spend an 3 Advantage or Triumph to pass along the 3 strain to all occupants of the vehicle, not just the pilot.
- An attacker may spend a Triumph from a Gain the Advantage check to prevent their target from making Snap Roll incidental actions until the end of the attacker’s next turn.
I suggest 2 strain, with logic that pilot executing the maneuver is under more strain than passengers. What do you think? Some might argue for more or less.
What if the passengers are not “strapped in”? Do they have to make a Coordination roll to avoid damage?
[edited Details to note original suggested attacker Triumph spends]