How do y’all pace your games?
I recently had the chance to play through the Starter set of the One Ring 2e, which features a lot of rules on travelling from place to place (a common theme in Tolkien’s world) and one thing that struck me was that travelling for days at a time could be given a brief paragraph description, maybe a small encounter, and voila you were on your way to the next objective.
This got me thinking about how much time I have players spend on certain aspects of the game. How much room do you leave for player deliberation and “side” activities versus keeping plot points coming? In the past if things got slow I invariably used the tool “Suddenly… x kicks down the door.” but that sometimes feels like I’m robbing the players of their agency for decision making.
Also curious more generally on your IRL game time vs in-game time passage and whether you find your Star Wars RPG to pass more time in the game than in real life or if its slower. For example, there’s a DnD campaign I am in currently and it is unbearably slow. We’ve been playing for a year (sporadically, maybe 15 sessions over the course of the year) and maybe 2 weeks have passed in the game world.