I was musing (again) on other GMs rulings/ideas/advice on the PCs ALWAYS carrying their weapons. I know that Tatooine is considered the Old West in style and I’ll allow the BH to walk around on any planet with their weapon unconcealed, sometimes fleecing them with a carrying permit from a corrupt official. I’m thinking very soon of letting the PCs jet off to the Corporate Sector… I assume that carrying weapons is a no-no just like the majority of Core to Expansion.
It seems too convenient for the PCs to carry weapons at all times… I suppose they could bribe someone, carry them off ship/out of the spaceport, then rack up the violations as they go meaning they’re wanted with Planetary Bounties…eventually increasing to a Sector Bounty for added Obligation, Or do I give the players more grief along the lines of weapon permits, using holdout (concealable) blasters which adds to the previous violations idea?
I want to try to run a fun game but also show the players that it’s not always in their favor.
If I choose the option of sticking to Tatooine, Hutt Space etc I also think the players are missing out on all the amazing and wonderful ((sh*t I can throw at them)) sights and sounds of the galaxy at large