Hello, so one of my players is picking up the Terrify Talent and he had some questions regarding it that I couldn’t answer right off the bat so I told him I’d give it some thought. But I’d like to open it up to the community here as well.
Here is the Talent description:
And his questions:
“There’s the sweet description. I can’t find anything on this online at all flavor wise. Like what is it that’s terrifying? My appearance? Do I make a noise? Do I just emanate an unseen dread?”
“But yeah just curious if it’s the type of thing that’s gonna draw attention to our force abilities or it something people kind of don’t realize what’s happening.”
“Oh yes and the ability says it targets people in medium range. Doesn’t say anything about line of sight - so is that not required? Which leads me back to the initial question. Of how is this power manifested ?”
My initial response and instinct was that an enemy would need to see or at the very least hear what ever it was that is terrifying to be affected by it. I had an NPC earlier in the campaign that used this ability to make his face look evil and otherworldly to disorient the PC’s, but I’d definitely like your take on the power and its nuances and how it works narratively.
Also, a question for myself, are powers like these “Make a hard (_______) check” at all affected by the Adversary talent, or other difficulty increases/upgrades and setbacks, or is it always a flat check regardless of the situation? Would it be as easy to use on a Bark rat as it would be on Darth Vader?
Thanks for your help!