Back again with my full suite of The Long Arm of the Hutt 3D maps made for Tabletop Simulator using the One World Mod.
The PC’s explore their ill-gotten ship to discover a messy gallery…
A prisoner…
…and an injured Trex stalking the PC’s through the ship.
Trex was injured and ran up the ramp… than between the security droids, tie fighters, it took a little bit before the pc’s could focus on Trex.
Thweek welcomes the Krayt Dragon to Ryloth.
To a part of Nabat (after creating the full Mos Shutta, I think it might be easy to create the portions of the city that I need).
Than the PC’s go below ground to meet Nyn at her apartment.
On the way to New Meen, ambush at Old Lylek’s Den.
Whats interesting here is that these ‘locked’ rocks are haphazardly piled up. With the fog of war, the pc’s will see the pile, but not the lylek beyond. With a push of a sound effect (rancor roar), and me selecting the rock pile and than unchecking the “locked” tag, those rocks will fall all over the place providing a dramatic entrance for the Lylek.
Its raining as the pc’s arrive at New Meen.
Later that night, the pc’s are awoken by a crash and an angry mob.
Drombb’s wo/men are drunk and rowdy.
The PC’s decide to pay Drombb a visit.
with the rain gone, the hot Ryloth sun has turned the mud to sand. Add in a fierce win, and the pc’s are fighting in a sandstorm.
After dealing with Drombb, the PC’s are talked into some subterfuge work on Geonosis, attending Duke Piddock’s party.
Than off to his rival, Duke Dimmock’s Throne Room.
Someone has a neat heatwave effect which you can see though the arches.
Off to Gantry AA7 where the PC’s, not content with stealing one ship, decide to smuggle upon another.
One of the advantages of the 3D maps is that you can add that 3 dimensional layer of tactics for the PC’s.
Back to Mos Shuuta, their sights set on Teemo’s palace…
Teemo’s enjoying an arena fight…which is about to get disrupted.
Where will the PC’s go next?