In a game I’m running I have this crate that my players have stolen from an Imperial Base. This cargo is said to hold something that can turn the tide in favor of the Rebels on Antar 4 (This is during the Antar Atrocity time period)
However, I have no idea what I’m going to put inside, and the time is fast approaching for my players to learn what is inside. So, that’s where you, the reader, come into play. What’s something that will hurt the Empire so badly that they will leave Antar 4 completely?
Anything goes, even persons. The crate is the size of the crates we see loaded on the back of the Hovertanks in Rogue One but are not of the same type. Just your normal box lid and lock type of container.
Any help Is greatly appreciated!