Now, I know that the real reason for this is that when artists are designing the ships they just don’t think about it, but what I’m wondering about is how to explain it narratively and how to adjust for it in-game.
At the moment I have been on a bit of a ship deck-plan binge and I’ve noticed that many ships appear to have no way of docking in space. The Millennium Falcon obviously does (a docking ring at the port and starboard, a smaller one at the top which is hard to see from the outside and presumably another matching one at the bottom). But take the G9 Rigger, for example; a similar light freighter but it only seems to have a large cargo door at the rear and the entry ramp underneath, neither of which seems like it could connect to another ship without letting all of the air out (a slight design flaw).
So, if a G9 picked up a distress call and responded, only to find another G9 with its main reactor down, what would they do? They don’t have a tractor beam to tow it, they can’t dock. What would they do?
At the moment I’m leaning towards the type of shields you see in the Death Star when the Falcon is brought in to the docking bay. The ship just passes through the shield without resistance, but the atmosphere is kept inside the bay. So back to the G9 rescue mission; if the two ships align nose-to-nose, the working ship can project that kind of shield to hold atmosphere between the ships and then they can safely both open their ramps, allowing crew to move between them without the need to dock. Does this make sense? Am I missing anything?