Hi guys!
I love the chase mechanics and I’ve tried to run it for my players but we got stuck on a detail and we couldn’t really wrap our heads around it. Hopefully it’s just me who’s misunderstood a rule or two…
So, we have a PC and NPC in their respective vehicles. PS is going Speed 2 and the pursuing NPC is going Speed 3. They both roll their Competative checks and pass but the PC wins and according to the rules therefore increases the range band by one, plus speed differential so for a total of two range bands.
My players brought up this interesting point: How can the PC, who’s going slower, increase the range to the pursuing NPC, who is going faster? They both passed their checks, they’re driving on the same street, overcome the same obstacles…
How can I justify this to my players? Have I misunderstood the rules? I haven’t found a forum thread who answers this question and I would really appreciate some advice.
Regards,
Dwing