I have played the game for a while and one thing that has always annoyed me and my players it the Critical injury chart. Really it is just a couple of the results which are not really combat injuries.
46-50 Head ringer and 51-55 Fearsome wound - These are almost worthless critical injuries since player are rarely going to use these stats in combat. It may impact Jedi more often due to techniques but overall these are free critical injuries.
Have you felt that these should be changed to something else which may have more of an effect in Combat? If so do you have any thoughts of good substitutes for them?