Well, an audience of one is still an audience, so happy to oblige.
Here is the original setting doc I wrote (before my ideas for where this should go demanded we quickly leave Karazak).
A dense jungle planet, with vast salt heavy oceans, on the farthest North Eastern edge of the galaxy, Karazak has a small population all living in 1 small fenced town in a clearing on the northernmost peninsular of the planet’s 1 supercontinent.
It has 2 exports; Liquid amber - mined from vast 100m diameter Megapseudopan trees, and exotic trophies from the many highly dangerous creatures inhabiting its jungles.
There is also a negligible tourist trade, but being so far out on the edge severely limits the appeal, as well as restricting the turnover of the Amber Mining operation.
There are only a handful of real points of interest: Karazak town, the Amber Mine Ridge, the safari trail, and the Fishery.
Population ~ 250
Karazak town itself is nothing more than a fenced off collection of buildings surrounded by jungle. It serves as hub for the planets only 2 industries, mainly because it has the planets only port, and the dense jungle canopy would make attempting to land a ship anywhere else foolish at best.
The 2 most prominent buildings are its port - a hexagonal hanger just large enough to house most light freighters, and The Spiral’s End Hotel - a 5 story building which is a mixture of apartments, rooms for rent, a whore house, and the local drinking hole.
There is also the general store - Hellia’s, a Marshall’s Office, Dr’s Surgery, Amber storage tanks, numerous domestic dwellings, a handful of small businesses, and a Blurrg stable for the town’s hunters, foragers, and defoliators.
Amber Mine Ridge
A 10 km long ridge line varying in width from 0.5 to 1.5 km, it is home to the massive Megapseudopan trees, a rare tree found only on this ridge. Each fully grown Megapseudopan has a trunk width of around 100m, and can range in height from 1 – 3 km.
Run by Elgort Fangan an elderly Drall, the operation consists of a team of anywhere between 20-30 miners, boring huge industrial taps into the trees to collect the rapidly hardening sap into heated vats that keep it in liquid form for transport and use. The miners camp out in prefab hab-crates on site for each 10 day shift, before returning to Karazak town for a 4 day rest and relaxation.
Fangan keeps a guard of 3 brutes, ostensibly to protect his employees and equipment from the aggressive fauna, but also to break up fights and keep his crew in line.
Long ago, before the clone wars, Karazak had a steady, though still not exactly big, tourist trade. Chiefly for those who wanted to see and/or hunt the many exotic life forms populating its jungle.
Whilst most of the old trails are now overgrown, and reclaimed by nature, there is 1 circuit that’s been kept open and maintained by the scarred and intimidating Urum Rozu. Rozu is a grey skinned Twi’lek with only 1 eye, 1 head tail, and a stump of scar tissue where his left tail uses to be.
When there’s any demand, which is rare these days, Rozu takes his battered converted transport out so tourists can catch a glimpse of, and maybe even try and shoot, something big and scary.
There is a small fishery on the west coast of the peninsula, about 50km North West of Karazak town. A family business run by a family of Quarren for at least the last 50 years, it mainly farms massive Taipaccu fish, indigenous to the heavy salt seas of Karazak. The eldest son Abiss usually brings a delivery of freshly butchered cuts into town for Hellia’s freezers once every 30 days.
Elgort Fangan – Drall. ‘Amber Mining Magnate’
4’ tall, short black fur – going grey, pointed ears, and sharp teeth, walks with a cane
He is tight fisted, hard task master, selfish, and uncaring to his employees.
Is rarely without at least one of his enforcers/bodyguards; Ungorat - an ugly gamorean, Destun - a brutish male human, and Jeerha - a mildly sadistic Zabrak woman.
Urum Rozu – Twi’lek. Safari tour guide and Game Hunter
Grey Skinned, and wearing a battered and much repaired mish mash of Laminate armour plates. The entire left side of his face is a mess of scar tissue, his left eye is hollow socket, and his left head tail is grizzled stump.
A gifted orator, and teller of tall tales. Rozu loves to regale tourists and locals alike with stories about his hunts. Including how he lost his head tale capturing a live Rankor for a mad Hutt.
Davion Gensid – Administrator. Human.
Middle aged, thin build, with dark slicked back hair, and bags under his eyes.
A dour curmudgeonly man, who really only cares about forms, taxes, and the bureaucracy of running this grim little town.
Jerath Gilzeen – Chiss. Proprietor of The Spiral’s End
Pale Blue skin, and handsome chiselled features, he is tall athletically built, and always impeccably well turned out in a variety of brightly coloured silk brocade suits.
Outwardly very welcoming, and always charming, Jerath is keen to ensure all his patrons are well lubricated, and enjoys serving as Manager, Concierge, and Barkeep.
Jerath sees himself as Karazak’s main spokesman, and true leader of the people. Always eager to hold Mak and Administrator Gensid to task if something isn’t right.
Kaylee Hardman – Human Blurrg trainer
Kaylee is slightly overweight middle aged woman, whose expertise in training and riding alien creatures is unsurpassed this side of Tattooine.
Always happy to impart her knowledge, but short tempered with those that don’t listen.
She takes the welfare of her Blorrgs very seriously, but is under no illusions as to their position on Karazak’s food chain.