Hey all! I have a new universal specialization in progress to share, the Dreamwalker! Let me know your thoughts. I’m worried that the new unique talents are a bit too weak, but that may be just because they’re mostly narrative abilities. Dreamwalkers are intended to be good at gathering knowledge, so I suppose that depends on what all that knowledge can help with?
I dunno, give me your thoughts!
Full description of the new talents:
Commune with Dreamers (Active): While sleeping, the character may attempt a Hard Astrogation check, adding Force dice no greater than their Force rating to the check. If successful, they may spend [O] to share the dream with a number of willing, characters up to their Presence rating within Planetary (Close) range. They may spend Advantage to control one aspect of the dream, spend [O] to affect more willing subjects, and spend [OO] to increase the range by one range band. At the GM’s discretion, other characters with a Force rating with which the user is familiar can be added to the dream with no range restrictions.
Hidden Signs (Passive): Remove 1 Setback per rank of Hidden Signs from checks made to interpret dreams, visions, or put together clues from incomplete information. Additionally, when you activate one or more Force power upgrades that provides details for a vision, increase the total details gained by 1 per rank of Hidden Signs.
Lucid Dreaming (Passive): The character gains Force rating 1 if they did not already have Force rating 1. Additionally, the character can continue to take purely mental actions, such as making checks or using Force powers that affect themselves while sleeping or meditating.
Mind Palace (Active - Incidental/Maneuver): Once per session as an incidental, the character may create a perfect memory of the events of the current encounter. Afterward, once per encounter as a maneuver, the character may attempt an Average Vigilance check to recall any details of a remembered encounter. Doing so may add Boost dice to checks related to the remembered events, or make additional checks to analyze the events of the encounter, as determined by the GM.
Mind Palace, Improved (Passive): The character no longer needs to make a check to recall events remembered using Mind Palace. Additionally, the character may spend 1 Destiny Point while recalling events with Mind Palace to add 1 Triumph to a single check related to the recalled events.
True Dreamer (Active): Once per session, the character may attempt a Daunting Astrogation check while sleeping or meditating. If successful, they receive a perfect vision of a past or future event that is significant towards solving their current situation or dilemma.