Mandalorian Forgemaster

Your point about having too many ranks of Inventor, especially since a character would most likely pair it with something like Outlaw Tech, is well taken. I think I will remove the first Inventor. I had taken out Resolve so I’ll probably just put that back in.

Yeah, this is exactly what I was thinking; I’d at least upgrade the difficulty for anyone without one of the beskar talents, but that’s outside the scope of this tree so I’m ignoring it for now.

Here is version 2.6. I’m going to call this the final version, I’m pretty happy with how it has turned out. Thank you to everybody for your help!

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Hey, slightly off-topic question: how do you put in the pictures of your trees on this forum? I can’t find a function for embedding an image.

Upload the image directly or use an image link paced on a separate line.

And how does one do that? Assume I know nothing about the workings of computers, because that is, in many ways, true :stuck_out_tongue: .

EDIT: Specifically the former option, as uploading directly to the forums would be my preference. I don’t have anywhere to host images otherwise.

Along the top bar of the post editor, there’s a little box like a hard drive with an arrow pointing up out of it.

Ah, there it is! I’m not blind, I swear! … why are there glasses on my face?

Any chance of someone turning this image into a PDF file, please?

Mandalorian Forgemaster Specialization.pdf (665.4 KB)

Here you go :wink:

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With this talent the tree should have a 3rd grit in a higher tier

But what to remove? And it has a rank of Resolve which also helps with Strain somewhat.

(and I’ve just spotted a typo in Resolve! grrrr)

Updated version with typos fixed.

Mandalorian Forgemaster.pdf (460.4 KB)

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Resolve doesn’t really help him out with Feral Strength and Goran A’den as they are voluntery strains.

True, but since it’s a Universal spec it’s safe to assume this is a second specialization, so the two ranks of Grit are on top of however many they get from the other tree.

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And three Grit is abnormally high. If you want to compare to a dedicated melee tree with Defensive Stance and 3 ranks in Frenzied Attack, Marauder has 0 Grit talents.

Part of the point of not going overboard with Grit is that it’ll limit how much certain talents can be used as the character ties out.

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The Infiltrator has 3. It’s also a dedicated melee fighter. However I see how it can go overboard.

I personally see no need to change this spec further, also I would strongly support keeping it as a Universal Spec.

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Goran A’Den is interesting, it doesn’t seem too powerful, but it feels a bit more like a watered-down Signature Ability than a talent, with the Destiny Point activation cost and encounter-long effect. Is it basically supposed to represent the Mandalorian Forgemaster going wild in The Mandalorian? I feel like you could probably simplify it to “Once per encounter, may perform the Goran A’Den incidental to suffer strain up to their Brawl to increase the damage of one hit of a Melee attack by the same amount”. Still a big keystone effect, but with less complexity.

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Pretty much.

With 3 Brawn, that means you get to suffer 3 Strain to add 3 damage in one encounter.
To contrast, one rank of Feral Strength provides a flat +1. With 3 attacks in a single encounter, that’s +3 damage and 0 strain.

As for watered down Sig, you can certainly draw that comparison. However, I think it is fairly in line with To the Death from the Death Watch Warrior tree, with which you add +10*strain to all crits dealt or suffered. Like with Goran A’den, you activate it and it lasts until the end of the encounter.
The main difference is in how it’s activated. Goran A’den is a Destiny Point, then Strain each time you use it (Strain=Damage, like + to inflicted crits= + to suffered crits), whereas To the Death is just Strain when activated.

Only one Inventor? Most Crafting specs have two ranks of it in their trees.