Ah, there it is! I’m not blind, I swear! … why are there glasses on my face?
Any chance of someone turning this image into a PDF file, please?
With this talent the tree should have a 3rd grit in a higher tier
But what to remove? And it has a rank of Resolve which also helps with Strain somewhat.
(and I’ve just spotted a typo in Resolve! grrrr)
Resolve doesn’t really help him out with Feral Strength and Goran A’den as they are voluntery strains.
True, but since it’s a Universal spec it’s safe to assume this is a second specialization, so the two ranks of Grit are on top of however many they get from the other tree.
And three Grit is abnormally high. If you want to compare to a dedicated melee tree with Defensive Stance and 3 ranks in Frenzied Attack, Marauder has 0 Grit talents.
Part of the point of not going overboard with Grit is that it’ll limit how much certain talents can be used as the character ties out.
The Infiltrator has 3. It’s also a dedicated melee fighter. However I see how it can go overboard.
I personally see no need to change this spec further, also I would strongly support keeping it as a Universal Spec.
Goran A’Den is interesting, it doesn’t seem too powerful, but it feels a bit more like a watered-down Signature Ability than a talent, with the Destiny Point activation cost and encounter-long effect. Is it basically supposed to represent the Mandalorian Forgemaster going wild in The Mandalorian? I feel like you could probably simplify it to “Once per encounter, may perform the Goran A’Den incidental to suffer strain up to their Brawl to increase the damage of one hit of a Melee attack by the same amount”. Still a big keystone effect, but with less complexity.
Pretty much.
With 3 Brawn, that means you get to suffer 3 Strain to add 3 damage in one encounter.
To contrast, one rank of Feral Strength provides a flat +1. With 3 attacks in a single encounter, that’s +3 damage and 0 strain.
As for watered down Sig, you can certainly draw that comparison. However, I think it is fairly in line with To the Death from the Death Watch Warrior tree, with which you add +10*strain to all crits dealt or suffered. Like with Goran A’den, you activate it and it lasts until the end of the encounter.
The main difference is in how it’s activated. Goran A’den is a Destiny Point, then Strain each time you use it (Strain=Damage, like + to inflicted crits= + to suffered crits), whereas To the Death is just Strain when activated.
Only one Inventor? Most Crafting specs have two ranks of it in their trees.
I went over this at length in the beginning, so I can tell you some of the thought processes that went into the decision.
That statement isn’t entirely true, and Inventor is very limited within a given career. Since this is a Universal tree, it counts as in-career. Further, if the character has this tree, they are likely to have a related career and specialization, meaning they are more likely to have Inventor already. So adding 2 Inventor ranks here makes it very easy for a PC to get 4 ranks of Inventor without too much effort…
Reducing it to one is a good middle ground and is, I believe, the correct call.
Yeah, as P-47 said, since this is a Universal Spec it will always be a second (or later) spec for a character, so it’s a safe assumption that they will already have some ranks of the talent.
Fair enough. I just know that if I’m making a crafter, I want to maximize Inventor. I recently made an FS Crafter for a campaign, and they’re Armorer, with Scientist and Outlaw Tech. Now, the specs all fit narratively, as well, but getting them means I have the potential for six ranks of Inventor. And I feel you can never have enough Inventor ranks.
That’s exactly why we’re minimizing it here. Crafting is good, but can be broken if you stack on too many bonuses. Six ranks of Inventor is excessive. If it works for your game, more power to you. But that’s a concern for most people, and what we addressed by only having 1 rank.