Mandalorian Forgemaster

I have lost track of the numbers, I think this is version 2.3.

I went with Heroic Fortitude rather than Feral Strength simply because of the names; I don’t think ‘Feral’ fits the concept very well. Other than that it would have been a great talent for this tree. And if I had simply changed the name and then somebody had taken Marauder they would have every right to think that Feral Strength would stack with it.

I disagree. I’d base it off of what the talents actually do, and I think the +1 melee damage makes more sense than Heroic Fortitude.

As for Feral Strength not making sense, what about Gearhead? They aren’t working with that sort of machinery, just with forging armor.
Feral Strength doesn’t mean the character is wild.

Had another thought on the concept, remembering one of my NPCs.
He’s a forgemaster, and when he fights, he fights with a heavy blaster rifle for range, but favors a smithing hammer in close combat. Best description of his personality (for that matter, his appearance) is a bear. He’s huge, strong, grumpy, and he has a really deep voice.
Feral Strength is pretty much perfect for him even with your perception of the implications of the name, a perception I disagree (partially) with.
If you’re going with melee talents, I think Feral Strength fits the concept. For building someone like Jagen, it’s perfect. For someone who isn’t, it’s not. But if they don’t want the talent, it’s something they can pretty easily avoid, as they can the rest of the “Melee” side of the tree.

Speaking of which, the way you have it now has Knockdown and Defensive Stance gating Dedication from the bottom and Grit gating Goran A’den. I’d suggest swapping the placement of Toughened and Grit with Knockdown and Defensive stance. I think that does the best job for the flow of progression since to get to Goran A’den you have to go Feral Strength/Heroic Fortitude, then Toughened, then Knockdown, Defensive Stance, Goran A’den. Then if you take the same route to Dedication, you skip past Knockdown and Defensive stance.
I’d also consider removing the line between D3 and D4, but it’s not essential.

The left side of the tree is solid.

I have thought about it and decided to go with your suggestion, @P-47Thunderbolt. I don’t like the word ‘Feral’ here, but the mechanics of it are more important and that talent just works better.

Version 2.4;

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Awesome! Looks great. Unless anyone has anything to add, I think it looks finished.

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I might suggest Tinkerer instead of Jury-Rigged. Seems more forgey or crafty to add a hard point than to tweak an existing item.

Good point, Jury Rigged isn’t the best fit. The thing that bothers me about Tinkerer is that it only applies to one item (unless the character has another tree with more ranks of Tinkerer, but even then there is still a cap). I want something which will help every time the character is forging, so now I’m thinking Inventor would work best.

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Inventor would fit the overall theme better,
although the position in the tree would then possibly need to be moved upwards a bit when looking at where Inventor is usually placed in other trees.
There are some on the 25 xp level, but as far as I can see only when there are 2 or more occurences of Inventor in that tree.

Also on a sidenote:
Have you thought of maybe broadening the Beskar talents to “metals” since someone that can forge Beskar can possibly forge other metals as well (and it would make it more applicable).
Although I don’t know if that would mess with the balancing of the talents.

Yeah, I was thinking the same thing. I’m going to look at what can be moved around.

I was going for a talent which shows the effects of the millennia of experience with beskar, handed down from master to apprentice. You’re right that something which is applicable to beskar should be applicable to other metals though. I’m just not sure how I’d accomplish that.

What would work best is if working with beskar was penalized because of how difficult the material is to work, and this tree had talents which could reduce that penalty. So upgrade the difficulty of checks to work with beskar three times, perhaps. But that’s a house rule that can’t be encoded into a mere talent tree.

True.
But everything but the Inventor thought aside,
I really like the tree how it is.

Edit:
Just a thought, maybe a talent that grants a Boost Dice to checks when forging metals and enabling forging Beskar without penalties could be at thing, although that would probably end up with that talent doing too much.
I dont know :sweat_smile:

Version 2.5, now with Master Artisan! This one affects any kind of Mechanics check, so the lessons learned in the forge can be applied elsewhere, but the tree still has other talents applying to beskar specifically.

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That’s a very nice touch. :slightly_smiling_face: good idea, completely forgot about Master Artisan that’s a good fit.

Master Artisan is a good fit, but I’d suggest simply replacing Jury Rigged and not moving the other things around. Inventor was already in a good spot, and it should not be a 10 XP talent (15 beeline). I am also against putting in two ranks, as this tree is not unlikely to be stacked with something like Outlaw Tech, which has two ranks of Inventor already.
Crafting is a good system, but if you make the good crafting talents overly localized, it can be broken pretty easily. The combination of 2x Inventor AND Master Artisan on the same tree is particularly concerning.

I like Jury Rigged for the tree, but I can understand the case against. I think it should remain, because it gives the character a nice bonus to whatever weapon they use, or it can give their armor a minor benefit. Given the multi-role nature of a Mandalorian armorsmith, I think that makes sense.

If it were up to me, I’d keep it the way it was.

A point on how working with beskar “is easier” than working with other metals: Mandalorian armorsmiths were really the only ones who could work with beskar, because pretty much nobody else knew how to, or had much beskar to practice with. So narratively, as a GM I might not allow someone else to use beskar, but I’d at least increase the difficulty once or twice.
Giving the character talents that benefit beskar, but not other materials, is a bit wonky, I’ll grant you, but I think that the narrative effect is better, and you can certainly make a case that other materials do not cause an armorsmith to be as concerned about preserving it.

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Your point about having too many ranks of Inventor, especially since a character would most likely pair it with something like Outlaw Tech, is well taken. I think I will remove the first Inventor. I had taken out Resolve so I’ll probably just put that back in.

Yeah, this is exactly what I was thinking; I’d at least upgrade the difficulty for anyone without one of the beskar talents, but that’s outside the scope of this tree so I’m ignoring it for now.

Here is version 2.6. I’m going to call this the final version, I’m pretty happy with how it has turned out. Thank you to everybody for your help!

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Hey, slightly off-topic question: how do you put in the pictures of your trees on this forum? I can’t find a function for embedding an image.

Upload the image directly or use an image link paced on a separate line.

And how does one do that? Assume I know nothing about the workings of computers, because that is, in many ways, true :stuck_out_tongue: .

EDIT: Specifically the former option, as uploading directly to the forums would be my preference. I don’t have anywhere to host images otherwise.

Along the top bar of the post editor, there’s a little box like a hard drive with an arrow pointing up out of it.