We have alot of Mandalorian focused homebrew going around right now, so I figured why not add to it? This is my Mandalorian Survivor specialization, heavily based off of the first half of Mandalorian Season 1 (If I did the second half of the season, or season 2, this would be Mandalorian Dad, which I’m not sure we need a spec for yet).
As a note: I could not find a way to enlarge the descriptions of each talent when trying to print it, so instead I will type out the description of each talent after the image of the tree itself, listing the custom talents first. And considering I already write alot as is, I’m so sorry!
The Mandalorian Survivor. Both hunter and hunted, the Mandalorian’s are a dying breed in the times after the Empire. Whether it’s remnants of the old regime hunting them down out of revenge, or simple mercenaries seeing a shiny paycheck in the form of the Mandalorian’s rare metals, every step forward must be taken cautiously. This means becoming self sufficient, and being able to survive out on ones own.
The tree itself is heavily based off of the first couple episodes of the Mandalorian, a lone bounty hunter trying his best to provide for himself and for his hidden clan. One doesn’t have to abide by this persona completely, one can be truly alone with no clan, or one could be something other than a bounty hunter, but one thing is certain: you come from a background where you need to stay sustain yourself with little support and must watch your own back out in a dangerous galaxy. It sound also be noted, the tree is intended to be during or post the Galactic Civil War in canon, but any other uses are fine as well.
This specialization is Universal.
The career skills it gives a user are as follows: Mechanics, Negotiation, Stealth, and Survival.
Mechanics was chosen as a Mandalorian would learn how to repair their own gear or ship.
Negotiation, as while not every Mando will go into mercenary work, many will still find themselves bartering for better deals to sustain themselves.
Stealth: whether it’s you alone trying to stay hidden, or you not wanting to be followed to your clans hide out one must remain unseen.
Survival: in the event you can’t find clean work to buy food, fuel, or any other commodity, one must resort to other methods, be that hunting resources themselves, or tracking down a bounty in the wilderness.
What I aimed to accomplish when making this tree:
I wanted to make a tree that would heavily tie into a character such as Din Djarin, or any other Mandalorian in his position, not only mechanically, but in a narrative sense. I think the narrative bit comes most obviously comes from the first custom talent, This Is The Way (which is explained below). As such, I set my goal on two things: one is that the tree had to cover a couple bases, and be good at them, but not necessarily excel. The tree dabbles in combat, in tracking, in talking/looking scary, and in mechanics, but there are definitely better trees for each of those, but if you only wanted to touch upon each area lightly then this tree has you set.
The other main thing I wanted to focus on is something that’s at the forefront of a Mandalorian players inventory: their armor, specifically the material it’s made out of. While simply putting the Cortosis (most often through Cortosis Weave) quality on a set of armor through some means and calling it beskar is good enough for some, I didn’t want to settle for that. Cortosis is meant to be a very brittle material, sure it can short circuit a lightsaber, but hit it hard enough with a hammer and it’ll crack. And, frankly, it doesn’t make too much sense to me that your armor being made up of a metal that’s strong (especially if the person who made the armor has this ancient practice of melting and forging this metal down) that it takes up two hard points. As such, I made two “end of tree” talents that help to remedy my problem with putting the Cortosis quality on something and calling it beskar, those being the talents Beskar Forging, and Beskar Held Up. You can find more detailed descriptions of each talent below, but to summarize what they both do, one helps the armor to have the mechanics of beskar without forcing the player to get an attachment and use up HP’s (though to make it work in Oggdudes generator, the talent actually functions the same as Jury Rigged) .The other helps to provide more protection to the wearer to the point where it can save them from critical injuries, at the cost of damaging the armor some.
Custom made Talents:
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This Is The Way:
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- Prerequisites: none
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- Cost: 5 XP
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- By taking this talent, the character swears an oath to a sect of Mandalorian belief of their choosing. User adds two Boost dice to all Discipline and Cool checks they make, and add automatic one Advantage to checks with other Mandalorian’s of this sect if they abid by the rules of it, but suffer five Setback dice to either of these checks if otherwise, and Despair to any interactions with other Mandalorian’s of that sect.
This talents negative properties can be overridden, either by joining another sect and changing beliefs, or in the event that the character develops in a way that the GM feels allows it. If the latter is the case, all effects are rendered null, save for the two Boost to all Discipline and Cool checks.
- By taking this talent, the character swears an oath to a sect of Mandalorian belief of their choosing. User adds two Boost dice to all Discipline and Cool checks they make, and add automatic one Advantage to checks with other Mandalorian’s of this sect if they abid by the rules of it, but suffer five Setback dice to either of these checks if otherwise, and Despair to any interactions with other Mandalorian’s of that sect.
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Pushy Talker
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- Prerequisites: Jury Rigged (and everything leading up to it)
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- Cost: 15 XP
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- While wearing armor, user may make Negotiation checks with Willpower instead of Presence.
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Beskar Forging
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- Prerequisites: Gearhead (and everything leading up to it)
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- Cost: 15 XP
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- If user has contact with a Mandalorian armor smith, or has the knowledge and means to smith armor themselves, the user may add the Beskar Forging attachment to any one Hard Body suit of armor they possess. NOTE: This effect is not instant, and will take time for the characters armor to be forged. (A player taking this talent, or planning to, should let the GM know ahead of time)
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Beskar Held Up
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- Prerequisites: Beskar Forging
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- Cost: 10 XP
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- Once per round, if the user is wearing armor that provides at least 4 soak (attachments are included) and has the Cortosis quality, the user may choose to redirect any critical injuries they may suffer towards the armor as an incidental. This, however, damages the armor depending on the severity of the injury that would have been received.
If the Critical injury was a rating of one or two Difficulty die it will damage the armor by one step. If the injury is a rating of three Difficulty or higher then the armor is damaged by two steps instead.
- Once per round, if the user is wearing armor that provides at least 4 soak (attachments are included) and has the Cortosis quality, the user may choose to redirect any critical injuries they may suffer towards the armor as an incidental. This, however, damages the armor depending on the severity of the injury that would have been received.
Existing Talents
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5 XP Range
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- Indistinguishable
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- Expert Tracker
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- Nobody’s Fool
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10 XP
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- Tinkerer
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- Armor Master
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- Bad Cop
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15 XP
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- Jury Rigged
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- Keen Eyed
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20 XP
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- Gearhead
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- Armor Master (Improved)
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- Intimidating
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- Side Step
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25 XP
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- Loom
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- Guns Blazing
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- Dedication (of course)
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- Side Step
Things I want suggestions and feedback on (the most):
I definitely want feed back on all of it to see how I did and if I hit the marks I said I was going for, but the things I already know I’m not sure on are as follows:
- Loom and Guns Blazing:
While they fit, I’m not sure they’re the best options I could have gone with. Looms good, but I’m not entirely certain it’s 25 xp worthy (and I currently don’t remember the other trees that have it), and for Guns Blazing the tree doesn’t promote duel wielding anywhere else in it. What I want feed back on in these regards is what to better replace them with, IE one good social/intimidation talent, and one combat oriented talent. - The other main thing I want feedback on is the actual structure of it. I feel that I made the tree too linear, though for certain points (namely with the Beskar talents) that was the intention.
All in all, that’s my textbook explaination for this thing I made. I look forward to hearing feedback from anyone brave enough to take the time to read this thing. :D