Second, galaxy-trotting soldiers of fortune:
Zel’s Outfit: Betrayed by her mercenary company and left for dead, she was saved by a Jedi and an ARC trooper, of all people. They traveled together as mercenaries for more than a decade, but when the ARC trooper wanted to start a rebel cell, she disagreed vehemently. The Jedi abandoned them both, and they split up. She started her own mercenary group and met with enough initial success to attract the attention of an investor with deep pockets.
To trot around the galaxy, we’ll need armed transports with plenty of passenger, cargo, and vehicle space. We can skimp on some heavier vehicle-scale weaponry, but we’ll be forced to skimp on ground-support vehicles due to the difficulty of carrying and deploying them. Once on the ground, you’ll need vehicles for scouting, transportation, and combat. Bikes are easy enough, but tanks will be very hard to transport and justify.
With 2,000,000 credits of start-up capital, we’ll invest in two Mobquet Medium Transports (240,000) and two Caisson-Class Engineering Troop Carriers (380,000) for use as assault carriers and vehicle transports. Combined, the Mobquet transports give us 10,000 cargo capacity and 180 passenger capacity, and require 8 crew. The Caisson each have space for one vehicle, 40 passengers, and 100 encumbrance, while requiring 3 crew. There does not appear to be living space for the passengers, so we have to store the troops on the Mobquet transports and embark them onto the troop carriers for ground assaults.
Attachments: 50,000 for Retrofitted Hangar Bays for both Mobquet Medium Transports, 12,800 for Hyperdrive Generators for both Caisson-Class Engineering Troop Carriers (bringing them up to the Mobquet’s class 2).
With this setup, the medium transports serve as the homes and bases of operations for the mercenary company, while the troop carriers provide combat-landing capability to gain an initial foothold. Once they have a secure site, the vulnerable medium transports can land to disembark the remaining vehicles and reserve troops.
In total, that’s 682,800 credits for the ships and modifications.
Now to build the ground forces. First, we need a complement of vehicles. Again, that’s scout bikes, transports, and tanks. I’m going to credit the Mobquets with the ability to carry multiple scout bikes aside from their retrofitted hangar capacity. We’ll say each can carry twelve, for 24. A Caisson can probably carry four speeder bikes in lieu of a silhouette 3 vehicle. Additionally, we have two hangars, each with 5 total silhouette capacity. If we max out the storage, we can fit four total silhouette 3 vehicles, one in each ship, plus a silhouette 2 vehicle in each Mobquet.
Vehicles:
x6 Superflare, Modified Flare-S Swoop (57,000) (4+2 spares)
x18 74-Z Speeder Bikes (54,000) (12+6 spares)
x2 WLO-5 Light Speeder Tank (Sil 3) (230,000)
x2 Trast A-A5 Heavy Speeder Truck (Sil 3) (20,000)
x2 Sunrunner ZX Landspeeder (Sil 2) (17,000)
Attachments: Enhanced Repulsorlift for the A-A5s (6,000), Autoblaster for the A-A5s (6,000), Missile Pack for the A-A5s (20,000), Missile Pack for the WLO-5s (20,000). Each full missile pack includes 10 unguided rockets, for 12,000 total per refill. +200%=36,000 cr.
In total, that’s 466,000 credits for the ground vehicles and modifications.
1,148,800 has been spent on vehicles, before worrying about ammo and equipping personnel.
That leaves us a budget of 809,200 to outfit the crew and soldiers. First step is to organize our units. We have a total of 14 crew, and then space for up to 180 passengers, with a maximum of 80 per wave (not counting vehicle crews).
We’ll split the force into two companies, each with two platoons. Each platoon will be four squads of nine men, including a sergeant, and a headquarters element of a lieutenant, comms operator, and medic. That’s 39 men per platoon, allowing room for a Captain and aide (80 men per company). Of the four squads, three will have a designated marksman and a squad machine gunner, and the fourth will be a specialist squad of missile launchers, repeating blasters, or scout snipers.
- Typical squad (x12): Sergeant, fire team 1 (corporal, rifleman, rifleman/grenadier, designated marksman), fire team 2 (corporal, rifleman, rifleman/ammo-man, machine gunner)
- Missile squad (x1): Sergeant, missile team 1 & 2 (corporal, launcher, assistant, rifleman)
- Repeating blaster squad (x1): Repeating Blaster Team 1 (Sergeant, gunner, assistant gunner), Team 2 & 3 (Corporal, gunner, assistant gunner).
- Scout Snipers (x2): Team 1 (Sergeant/spotter, sniper, rifleman/security), Team 2 & 3 (Corporal/spotter, sniper, rifleman/security).
On top of that, the tanks, trucks, and speeders have their own crews (3x2, 3x2, and 2x2, respectively). Totaled up, we’re looking at 14 ship crew, 16 tankers, and 160 soldiers, leaving only just enough room for the leader and her staff.
Overstock set to 25% for non-consumables and 200% for consumables.
x160 Padded Armor (all infantry) (80,000)
x16 Blast Vest (all tankers) (3,200)
x174 Combat Knife (4,350)
x156 Entrenching Tools (3,120)
=90,670
Company HQ:
x2 Blaster Pistol (800)
x1 TacNet (1,000)
x2 Electrobinoculars (500)
x1 Shockhold Hardened Comlink (450)
=2,750
Platoon HQ:
x6 DR-45 Dragoon (11,400)
x2 ShockHold Hardened Comlink (900)
x2 Electrobinoculars (500)
=12,800
Consumables:
x6 Extra Reload (150)
x12 Stimpack (300)
x2 Medpac (400)
Typical squads:
x84 Blaster Rifle (75,600)
x12 Under-Barrel Grenade Launcher (24,000)
x12 M-300 Hunting Blaster (Telescopic Optical Sight) (22,200)
x12 Light Repeating Blaster (Weapon Sling, Bipod) (29,400)
x12 3-MAL Secure Comlink (3,000)
x96 Comlink armor attachment (19,200)
x12 Macrobinoculars (225)
=173,625
Consumables:
x132 Frag Grenade (6,600)
x108 Extra Reload (2,700)
x108 Stimpack (2,700)
x24 Emergency Medpac (2,400)
=14,400
Missile squad:
x5 Blaster Rifle (4,500)
x4 DR-45 Dragoon (3,800)
x2 Missile Tube (7,500) (Note: 2 spare/reserve Missile Tubes, immune from +25%)
x1 3-MAL Secure Comlink (250)
x3 Macrobinoculars (225)
=8,775 (+30,000)
Consumables:
x9 Frag Grenade (450)
x9 Extra Reload (225)
x9 Stimpack (225)
x2 Emergency Medpac (200)
x2 Missile Tube Ammo Rack (1,000)
x12 Fragmentation Missile (900)
x6 Plasma Missile (960)
=3,960
Heavy repeating blaster squad:
x3 Heavy Repeating Blaster (18,000)
x9 DR-45 Dragoon (17,100)
x1 3-MAL Secure Comlink (250)
x3 Macrobinoculars (225)
=35,575
Consumables:
x9 Frag Grenade (450)
x9 Extra Reload (225)
x9 Stimpack (225)
x2 Emergency Medpac (200)
=1,100
Scout Sniper squad:
x6 MR-90 Proton Rifle (18,600)
x6 Bipod Mount (600)
x12 M-300 Blaster Rifle (19,200)
x18 Telescopic Optical Sight (4,500)
x9 Blaster Pistol (3,600)
x1 3-MAL Secure Comlink (250)
x6 Electrobinoculars (1,500)
=48,250
Consumables:
x9 Frag Grenade (450)
x9 Extra Reload (225)
x18 Stimpack (450)
x3 Emergency Medpac (300)
=1,425
Tankers:
x16 DR-45 Dragoon (30,400)
x6 Tool Kit (2,100)
x6 Macrobinoculars (450)
=32,950
Consumables:
x6 Medpac (2,400)
Ship crew:
x2 2-1B Medical Droids (24,000)
x2 Bacta (Tank) (8,000)
x2 Bacta Tanks (24,000)
x1 Miscellaneous medical supplies (2,000)
x1 Miscellaneous technical equipment (10,000)
x1 Miscellaneous security equipment (1,000)
x20 Datapad (1,500)
x14 Spacesuit (14,000)
x14 Blaster Pistol (5,600)
=90,100
Uniforms: We’ll budget 300 per person (190) for non-armor uniforms: 57,000
Total non-consumable: 552,495+25%+30,000=720,648.75
Total consumable: 24,135+200%=72,405
Total personnel equipping costs: 793,043.75
Total vehicle costs: 1,148,800
Total expenditures: 1,941,843.75